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//global variables
PVector e1 = new PVector();
PVector e2 = new PVector();
PVector e3 = new PVector();
float multiplyer = 1.5;
float x1, x2, y1, y2;
float angle1 = 0, angle2 = 15;
float scalar = 40;
PImage img1, img2, img3, img4, img5, img6, img7, img8, img9, img10, img11, img12, img13, img14, img15, img16;
float rotationCount = 0;
int countValue = 1;
int picSize;
static final color BG = -4;
void setup() {
size(800, 800);
frameRate(30);
PImage img1, img2, img3;
int rotationCount = 0;
static final color BG = -4;
int picSize;
void setup() {
size(500, 500);
// noSmooth();
// ((PGraphicsOpenGL)g).textureSampling(2);
/**
* PolygonPShapeOOP.
*
* Wrapping a PShape inside a custom class
* and demonstrating how we can have a multiple objects each
* using the same PShape.
*/
// A list of objects
int i = 0, j =0, k =0, y=0, r, degreepoint = 0, d1, d2;
int angle1, point;
int radius = 300;
void setup()
{
size(800, 800);
background(255, 254, 233);
noLoop();
}
float sinLUT[];
float cosLUT[];
float SINCOS_PRECISION=1.0;
int SINCOS_LENGTH= int((360.0/SINCOS_PRECISION));
// System data
boolean dosave=false;
int num;
float pt[];
int style[];
PImage img1, img2;
void setup() {
background(0,0);
size(640, 640);
noStroke();
rectMode(CENTER);
img1 = loadImage("https://i.ibb.co/w6Vx0wp/Nehlet2-small-white.png");
img2 = loadImage("https://i.ibb.co/FY0xQnG/Her-Benificence2-small-white.png");
imageMode(CENTER);
PImage img1, img2, img3, img4, img5, img6;
float orbitDuration;
float orbitRad = 100;
float ang, x, y;
float rotationCounter = 0;
void setup()
{
size(900,900);
//Create the ArrayList of Waves
ArrayList<Wave> waves = new ArrayList<Wave>();
void setup() {
size(800, 800);
//Set all ellipses to draw from the Center
ellipseMode(CENTER);
noFill();
strokeWeight(2);
PImage img1, img2, img3;
float x1, x2, y1, y2;
float angle1 = 0, angle2 = 15;
float scalar = 15;
int flapvalue = 1;
int bee = 1;
void setup() {
size(200, 120);
imageMode(CENTER);