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@wonkee-kim
wonkee-kim / Unity FPSDisplay
Last active February 20, 2020 02:49
Unity C# - FPS Display
using UnityEngine;
using UnityEngine.UI;
public class FPSDisplay : MonoBehaviour {
[SerializeField] private Canvas _canvas;
[SerializeField] private Text _text;
[SerializeField] private float _refreshTime = 0.5f;
private float _timer = 0;
@wonkee-kim
wonkee-kim / DisplayConsole.cs
Created February 19, 2020 23:39
Display Unity's console screen
using UnityEngine;
using UnityEngine.UI;
public class DisplayConsole :MonoBehaviour {
[SerializeField] Text text;
void OnEnable() {
Application.logMessageReceived += LogMessage;
}
Shader "Custom/CameraOpaqueTexture_example" {
Properties{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
[HeaderHelpURL(Rendering)]
[Enum(UnityEngine.Rendering.CullMode)] _Culling ("Cull Mode", Int) = 2
[Enum(Off,0,On,1)] _ZWrite("ZWrite", Int) = 1
[Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Int) = 4
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ConfigurableStandard.shader" company="Supyrb">
// https://github.com/supyrb/ConfigurableShaders/blob/master/Shaders/ConfigurableStandard.shader?fbclid=IwAR1lolNLIXdN5clTZaRpCSCxxxXtB8VzWnBWfrWkFlAgdkPcy2mp1xXwZ7g
// Copyright (c) 2019 Supyrb. All rights reserved.
// </copyright>
// <repository>
// https://github.com/supyrb/ConfigurableShaders
// </repository>
// <author>
// Johannes Deml
@wonkee-kim
wonkee-kim / LookupTextureGenerator.cs
Last active December 9, 2019 01:30
LUT default image generator on Unity editor.
// https://gist.github.com/WonkyKIM/58c75a3226e1e84e8b1af2167accfe1f
#if UNITY_EDITOR
using System.IO;
using UnityEditor;
using UnityEngine;
public class LookupTextureGenerator : MonoBehaviour {