Created
May 22, 2018 02:44
-
-
Save wotakuro/4052c3b00c274cc34ad0a6a088123382 to your computer and use it in GitHub Desktop.
適当に作った 出現エフェクト用 Shader
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | |
Shader "App/Appear" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_Height("_Height",Float) = 1.0 | |
_AppearTime ("_AppearTime", Range(0.0,1.0)) = 1.0 // sliders | |
_AppearColor ("_AppearColor", Color) = (.34, .85, .92, 1) // color | |
} | |
SubShader | |
{ | |
// No culling or depth | |
Cull Off ZWrite On ZTest LEqual | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "UnityCG.cginc" | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float2 uv : TEXCOORD0; | |
};\ | |
struct v2f | |
{ | |
float2 uv : TEXCOORD0; | |
float2 originpos:TECOORD1; | |
float4 vertex : SV_POSITION; | |
}; | |
sampler2D _MainTex; | |
fixed _AppearTime; | |
half _Height; | |
fixed4 _AppearColor; | |
v2f vert (appdata v) | |
{ | |
v2f o; | |
half timeFirst = clamp(_AppearTime * 3.0 , 0.0 , 1.0); | |
half timeSecond = clamp(_AppearTime * 2.0 , 0.0 , 1.0); | |
half param = timeFirst - timeSecond; | |
o.originpos = float2( v.vertex.x , abs( v.vertex.y) ); | |
v.vertex.y = clamp(v.vertex.y ,-_Height * timeFirst , _Height * timeFirst ); | |
o.vertex = UnityObjectToClipPos(v.vertex ); | |
o.uv = v.uv; | |
return o; | |
} | |
fixed4 frag (v2f i) : SV_Target | |
{ | |
fixed4 blackCol = fixed4(0.0 , 0.0 , 0.0 , 0.0); | |
fixed4 texColor = tex2D(_MainTex, i.uv); | |
half time = _AppearTime + (1.0 - i.originpos.y) / _Height * 0.3; | |
half timeFirst = clamp( time * 4 , 0.0 , 1.0); | |
half timeSecond = clamp( ( time - 0.25) * 1.4 , 0.0 , 1.0); | |
fixed4 col = lerp( lerp( blackCol , _AppearColor ,timeFirst) ,texColor , timeSecond); | |
col.a = 1.0; | |
return col; | |
} | |
ENDCG | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment