Skip to content

Instantly share code, notes, and snippets.

@woutervanh
Created June 2, 2022 11:20
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save woutervanh/6ddf0d479d67e3447a880f953e6bca7b to your computer and use it in GitHub Desktop.
Save woutervanh/6ddf0d479d67e3447a880f953e6bca7b to your computer and use it in GitHub Desktop.
Weston scene graph at 467.737327630:
Output 0 (DPI-1):
position: (0, 0) -> (1920, 1080)
mode: 1920x1080@60.000Hz
scale: 1
repaint status: repaint scheduled
next repaint: 467.736193332
Head 0 (DPI-1): connected
Layer 0 (pos 0xffffffff):
[no views]
Layer 1 (pos 0xfffffffe):
[no views]
Layer 2 (pos 0xb0000000):
[no views]
Layer 3 (pos 0x80000000):
[no views]
Layer 4 (pos 0x50000001):
[no views]
Layer 5 (pos 0x50000000):
View 0 (role xdg_toplevel, PID 525, surface ID 3, top-level window, 0x1fc2a28):
position: (103, 646) -> (743, 1006)
[fully opaque]
outputs: 0 (DPI-1) (primary)
SHM buffer
[buffer has been released to client]
format: 0x34325258 XRGB8888
modifier: LINEAR (0x0)
width: 1, height: 1
View 1 (role wl_subsurface, PID 525, surface ID 10, sub-surface, 0x1fc1068):
position: (103, 646) -> (743, 1006)
[fully opaque]
outputs: 0 (DPI-1) (primary)
dmabuf buffer
[2 references may use buffer content]
format: 0x3231564e NV12
modifier: LINEAR (0x0)
width: 640, height: 360
Layer 6 (pos 0x2):
View 0 (role (null), PID 405, surface ID 15, background for output DPI-1, 0x1fb5788):
position: (0, 0) -> (1920, 1080)
[fully opaque]
outputs: 0 (DPI-1) (primary)
SHM buffer
[buffer has been released to client]
format: 0x34325241 ARGB8888
modifier: LINEAR (0x0)
width: 1920, height: 1080
[repaint] preparing state for output DPI-1 (0)
[repaint] trying planes-only build state
[view] evaluating view 0x1fc1068 for output DPI-1 (0)
[plane] started with zpos 18446744073709551615
[view] failing state generation: placing view 0x1fc1068 to renderer not allowed
[repaint] could not build planes-only state, trying mixed
[state] using renderer FB ID 46 for mixed mode for output DPI-1 (0)
[state] scanout will use for zpos 0
[view] evaluating view 0x1fc1068 for output DPI-1 (0)
[plane] started with zpos 18446744073709551615
[view] view 0x1fc1068 will be placed on the renderer
[view] evaluating view 0x1fc2a28 for output DPI-1 (0)
[view] ignoring view 0x1fc2a28 (occluded on our output)
[view] evaluating view 0x1fb5788 for output DPI-1 (0)
[view] not assigning view 0x1fb5788 to plane (occluded by renderer views)
[view] view 0x1fb5788 will be placed on the renderer
[atomic] testing output 0 (DPI-1) state
[CRTC:36] 23 (MODE_ID) -> 48 (0x30)
[CRTC:36] 22 (ACTIVE) -> 1 (0x1)
[CONN:44] 20 (CRTC_ID) -> 36 (0x24)
[PLANE:31] 17 (FB_ID) -> 46 (0x2e)
[PLANE:31] 20 (CRTC_ID) -> 36 (0x24)
[PLANE:31] 9 (SRC_X) -> 0 (0x0)
[PLANE:31] 10 (SRC_Y) -> 0 (0x0)
[PLANE:31] 11 (SRC_W) -> 125829120 (0x7800000)
[PLANE:31] 12 (SRC_H) -> 70778880 (0x4380000)
[PLANE:31] 13 (CRTC_X) -> 0 (0x0)
[PLANE:31] 14 (CRTC_Y) -> 0 (0x0)
[PLANE:31] 15 (CRTC_W) -> 1920 (0x780)
[PLANE:31] 16 (CRTC_H) -> 1080 (0x438)
[PLANE:31] FORMAT: RGB565
[atomic] drmModeAtomicCommit
[repaint] Using mixed state composition
[repaint] view 0x1fc1068 using renderer composition
[repaint] view 0x1fc2a28 using renderer composition
[repaint] view 0x1fb5788 using renderer composition
[atomic] applying output 0 (DPI-1) state
[CRTC:36] 23 (MODE_ID) -> 48 (0x30)
[CRTC:36] 22 (ACTIVE) -> 1 (0x1)
[CONN:44] 20 (CRTC_ID) -> 36 (0x24)
[PLANE:31] 17 (FB_ID) -> 47 (0x2f)
[PLANE:31] 20 (CRTC_ID) -> 36 (0x24)
[PLANE:31] 9 (SRC_X) -> 0 (0x0)
[PLANE:31] 10 (SRC_Y) -> 0 (0x0)
[PLANE:31] 11 (SRC_W) -> 125829120 (0x7800000)
[PLANE:31] 12 (SRC_H) -> 70778880 (0x4380000)
[PLANE:31] 13 (CRTC_X) -> 0 (0x0)
[PLANE:31] 14 (CRTC_Y) -> 0 (0x0)
[PLANE:31] 15 (CRTC_W) -> 1920 (0x780)
[PLANE:31] 16 (CRTC_H) -> 1080 (0x438)
[PLANE:31] FORMAT: RGB565
[atomic] drmModeAtomicCommit
[CRTC:36] setting pending flip
[repaint] flushed pending_state 0x1fb5668
[atomic][CRTC:36] flip processing started
[atomic][CRTC:36] flip processing completed
[repaint] Beginning repaint; pending_state 0x1fb5668
Weston scene graph at 467.808864398:
Output 0 (DPI-1):
position: (0, 0) -> (1920, 1080)
mode: 1920x1080@60.000Hz
scale: 1
repaint status: repaint scheduled
next repaint: 467.802856666
Head 0 (DPI-1): connected
Layer 0 (pos 0xffffffff):
[no views]
Layer 1 (pos 0xfffffffe):
[no views]
Layer 2 (pos 0xb0000000):
[no views]
Layer 3 (pos 0x80000000):
[no views]
Layer 4 (pos 0x50000001):
[no views]
Layer 5 (pos 0x50000000):
View 0 (role xdg_toplevel, PID 525, surface ID 3, top-level window, 0x1fc2a28):
position: (103, 646) -> (743, 1006)
[fully opaque]
outputs: 0 (DPI-1) (primary)
SHM buffer
[buffer has been released to client]
format: 0x34325258 XRGB8888
modifier: LINEAR (0x0)
width: 1, height: 1
View 1 (role wl_subsurface, PID 525, surface ID 10, sub-surface, 0x1fc1068):
position: (103, 646) -> (743, 1006)
[fully opaque]
outputs: 0 (DPI-1) (primary)
dmabuf buffer
[2 references may use buffer content]
format: 0x3231564e NV12
modifier: LINEAR (0x0)
width: 640, height: 360
Layer 6 (pos 0x2):
View 0 (role (null), PID 405, surface ID 15, background for output DPI-1, 0x1fb5788):
position: (0, 0) -> (1920, 1080)
[fully opaque]
outputs: 0 (DPI-1) (primary)
SHM buffer
[buffer has been released to client]
format: 0x34325241 ARGB8888
modifier: LINEAR (0x0)
width: 1920, height: 1080
[atomic] drmModeAtomicCommit
[repaint] flushed pending_state 0x1fb5668
[repaint] Beginning repaint; pending_state 0x1fb5668
@woutervanh
Copy link
Author

wayland-screenshot-2018-03-09_16-01-41

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment