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@wowi42
Created June 1, 2016 12:00
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local M = {}
-----
math.randomseed( os.time() )
math.random()
-----
local function num2bs(num)
local _mod = math.fmod or math.mod
local _floor = math.floor
--
local result = ""
if(num == 0) then return "0" end
while(num > 0) do
result = _mod(num,2) .. result
num = _floor(num*0.5)
end
return result
end
--
local function bs2num(num)
local _sub = string.sub
local index, result = 0, 0
if(num == "0") then return 0; end
for p=#num,1,-1 do
local this_val = _sub( num, p,p )
if this_val == "1" then
result = result + ( 2^index )
end
index=index+1
end
return result
end
--
local function padbits(num,bits)
if #num == bits then return num end
if #num > bits then print("too many bits") end
local pad = bits - #num
for i=1,pad do
num = "0" .. num
end
return num
end
--
local function getUUID()
local _rnd = math.random
local _fmt = string.format
--
_rnd()
--
local time_low_a = _rnd(0, 65535)
local time_low_b = _rnd(0, 65535)
--
local time_mid = _rnd(0, 65535)
--
local time_hi = _rnd(0, 4095 )
time_hi = padbits( num2bs(time_hi), 12 )
local time_hi_and_version = bs2num( "0100" .. time_hi )
--
local clock_seq_hi_res = _rnd(0,63)
clock_seq_hi_res = padbits( num2bs(clock_seq_hi_res), 6 )
clock_seq_hi_res = "10" .. clock_seq_hi_res
--
local clock_seq_low = _rnd(0,255)
clock_seq_low = padbits( num2bs(clock_seq_low), 8 )
--
local clock_seq = bs2num(clock_seq_hi_res .. clock_seq_low)
--
local node = {}
for i=1,6 do
node[i] = _rnd(0,255)
end
--
local guid = ""
guid = guid .. padbits(_fmt("%X",time_low_a), 4)
guid = guid .. padbits(_fmt("%X",time_low_b), 4) .. "-"
guid = guid .. padbits(_fmt("%X",time_mid), 4) .. "-"
guid = guid .. padbits(_fmt("%X",time_hi_and_version), 4) .. "-"
guid = guid .. padbits(_fmt("%X",clock_seq), 4) .. "-"
--
for i=1,6 do
guid = guid .. padbits(_fmt("%X",node[i]), 2)
end
--
return guid
end
--
M.getUUID = getUUID
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