Created
January 11, 2024 02:58
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Simple script to output published id's of mods loaded from within the DayZ root directory. Useful for checking for repacks, needs a small adpation for that though :)
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modded class DayZGame | |
{ | |
void DayZGame() | |
{ | |
array<string> mods = {}; | |
string param; | |
if (CommandlineGetParam("mod", param)) | |
{ | |
param.Split(";", mods); | |
} | |
if (CommandlineGetParam("servermod", param)) | |
{ | |
param.Split(";", mods); | |
} | |
foreach (string mod : mods) | |
{ | |
string meta = string.Format("$CurrentDir:%1/meta.cpp", mod); | |
if (!FileExist(meta)) | |
{ | |
continue; | |
} | |
string name; | |
string publishedId; | |
FileHandle file = OpenFile(meta, FileMode.READ); | |
string line; | |
while (FGets(file, line) > 0) | |
{ | |
line.TrimInPlace(); | |
int equalIndex = line.IndexOf("="); | |
int semiColonIndex = line.IndexOf(";"); | |
if (equalIndex != -1 && semiColonIndex != -1) | |
{ | |
string key = line.Substring(0, equalIndex).Trim(); | |
key.ToLower(); | |
string value = line.Substring(equalIndex + 1, semiColonIndex - equalIndex - 1).Trim(); | |
if (key == "name") | |
{ | |
name = value; | |
name.Replace("\"", string.Empty); | |
} | |
if (key == "publishedid") | |
{ | |
publishedId = value; | |
} | |
} | |
} | |
PrintFormat("Mod Loaded: %1 (%2)", name, publishedId); | |
} | |
} | |
} |
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