Created
November 20, 2017 07:19
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// Check Collision | |
var checkCollision = function(anEnemy) { | |
// check for collision between enemy and player | |
if ( | |
player.y + 131 >= anEnemy.y + 90 && | |
player.x + 25 <= anEnemy.x + 88 && | |
player.y + 73 <= anEnemy.y + 135 && | |
player.x + 76 >= anEnemy.x + 11) { | |
console.log('collided'); | |
// Position player after Collision | |
player.x = 202.5; | |
player.y = 383; | |
} | |
// check for player reaching top of canvas and winning the game | |
if (player.y + 63 <= 0) { | |
// if player wins, add 1 to the score and level | |
player.x = 202.5; | |
player.y = 383; | |
console.log('you made it!'); | |
ctx.fillStyle = 'white'; | |
ctx.fillRect(0, 0, 505, 350); | |
// pass score as an argument to the increaseDifficulty function | |
score += 1; | |
gameLevel += 1; | |
console.log('current score: ' + score + ', current level: ' + gameLevel); | |
increaseDifficulty(score); | |
} | |
// check if player runs into left, bottom, or right canvas walls | |
// prevent player from moving beyond canvas wall boundaries | |
if (player.y > 383) { | |
player.y = 383; | |
} | |
if (player.x > 402.5) { | |
player.x = 402.5; | |
} | |
if (player.x < 2.5) { | |
player.x = 2.5; | |
} | |
}; | |
// Increase number of enemies on screen based on player's score | |
var increaseDifficulty = function(numEnemies) { | |
// remove all previous enemies on canvas | |
allEnemies.length = 0; | |
// load new set of enemies | |
for (var i = 0; i <= numEnemies; i++) { | |
var enemy = new Enemy(0, Math.random() * 260 + 50, Math.random() * 256); | |
var enemy_rock = new Enemy_Rock(0, Math.random() * 260 + 50, Math.random() * 256); | |
allEnemies.push(enemy, enemy_rock); | |
} | |
}; |
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