Created
July 10, 2013 14:59
-
-
Save wtrebella/5967038 to your computer and use it in GitHub Desktop.
Subclass of FContainer that has some cool zoom-in and out effects.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class WTAbstractSceneContainer : FContainer { | |
public SceneType sceneType; | |
public SceneType nextSceneType; | |
public bool isActive = true; | |
public FContainer everythingContainer = new FContainer(); | |
public FSprite backgroundLayer; | |
public WTAbstractSceneContainer() { | |
backgroundLayer = new FSprite("whiteSquare"); | |
backgroundLayer.width = Futile.screen.width * 2; | |
backgroundLayer.height = Futile.screen.height * 2; | |
backgroundLayer.color = Color.black; | |
backgroundLayer.SetPosition(Futile.screen.halfWidth, Futile.screen.halfHeight); | |
AddChild(backgroundLayer); | |
AddChild(everythingContainer); | |
} | |
virtual public void EnterScene(bool withZoom = true) { | |
isActive = false; | |
if (withZoom) { | |
everythingContainer.scale = 0; | |
everythingContainer.SetPosition(Futile.screen.halfWidth, Futile.screen.halfHeight); | |
Go.to(everythingContainer, 0.3f, new GoTweenConfig().floatProp("scale", 1).floatProp("x", 0).floatProp("y", 0).onComplete(HandleFinishedEnteringScene)); | |
} | |
else HandleFinishedEnteringScene(null); | |
} | |
virtual public void ExitScene(SceneType nextSceneType, float dur = 0.3f, bool withZoom = true, bool withRotation = false) { | |
this.nextSceneType = nextSceneType; | |
if (withZoom) { | |
isActive = false; | |
if (withRotation) { | |
GoTween startScalingTween = new GoTween(this, 1.0f, new GoTweenConfig().floatProp("scale", 0.7f)); | |
GoTween finishScalingTween = new GoTween(everythingContainer, dur, new GoTweenConfig().floatProp("scale", 0).floatProp("x", 0).floatProp("y", 0).onComplete(HandleFinishedExitingScene)); | |
GoTween rotateTween = new GoTween(this, dur, new GoTweenConfig().setEaseType(GoEaseType.SineIn).floatProp("rotation", 360*5, true)); | |
GoTweenFlow flow = new GoTweenFlow(); | |
flow.insert(0, startScalingTween); | |
flow.insert(1.0f, finishScalingTween); | |
flow.insert(1.0f, rotateTween); | |
Go.addTween(flow); | |
flow.play(); | |
} | |
else { | |
Go.to(everythingContainer, dur, new GoTweenConfig().floatProp("scale", 0).floatProp("x", Futile.screen.halfWidth).floatProp("y", Futile.screen.halfHeight).onComplete(HandleFinishedExitingScene)); | |
} | |
} | |
else HandleFinishedExitingScene(null); | |
} | |
virtual public void HandleAppLostFocus() { | |
} | |
virtual public void HandleAppResumedFocus() { | |
} | |
virtual public void HandleFinishedEnteringScene(AbstractGoTween tween) { | |
isActive = true; | |
} | |
virtual public void HandleFinishedExitingScene(AbstractGoTween tween) { | |
WTMain.SwitchToScene(nextSceneType); | |
} | |
virtual public void HandleInput() { | |
} | |
virtual public void HandleUpdate() { | |
} | |
virtual public void HandleMultiTouch(FTouch[] touches) { | |
} | |
} | |
// In another class somewhere that stores the current scene, subclass MonoBehaviour and put the following code in: | |
// void OnApplicationPause(bool pauseStatus) { | |
// if (currentScene == null) return; | |
// | |
// if (pauseStatus) currentScene.HandleAppLostFocus(); | |
// else currentScene.HandleAppResumedFocus(); | |
// } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment