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@wuliupo
Created May 6, 2017 16:50
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刮刮卡事件
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
<title>刮刮卡</title>
<style type="text/css">
h1 {
text-align: center;
}
.ggl {
position: relative;
max-width: 500px;
width: 100%;
height: 80px;
line-height: 40px;
margin: 0 auto;
text-align: center;
background-color: #FFF;
}
.ggl canvas {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 80px;
z-index: 2;
}
.ggl button {
position: relative;
display: block;
margin: 0 auto;
width: 200px;
line-height: 24px;
border-radius: 5px;
background-color: #df412b;
color: #fff;
outline: none;
z-index: 1;
}
</style>
</head>
<body>
<h1>刮刮卡组件</h1>
<div class="ggl">
<div id="prompt">恭喜您,中奖了!</div>
<button id="ok">领取奖品</button>
<canvas id="c1"></canvas>
</div>
<script>
//控制刮卡次数
var c1; //画布
var ctx; //画笔
var isMouseDown; //标志用户是否按下鼠标或开始触摸
var isOk = 0; //标志用户是否已经刮开了一半以上
/* 页面加载后开始初始化画布 */
window.onload = function () {
c1 = document.getElementById("c1");
//这里很关键,canvas自带两个属性width、height,是画布的分辨率,跟style中的width、height意义不同。
//最好设置成跟画布在页面中的实际大小一样
//不然canvas中的坐标跟鼠标的坐标无法匹配
c1.width = c1.clientWidth;
c1.height = c1.clientHeight;
ctx = c1.getContext("2d");
//PC端的处理
c1.addEventListener("mousemove", eventMove, false);
c1.addEventListener("mousedown", eventDown, false);
c1.addEventListener("mouseup", eventUp, false);
//移动端的处理
c1.addEventListener('touchstart', eventDown, false);
c1.addEventListener('touchend', eventUp, false);
c1.addEventListener('touchmove', eventMove, false);
//初始化画布,画灰色的矩形铺满
//网上的做法是给canvas设置一张背景图片,我这里的做法是直接在canvas下面另外放了个div。
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = '#AAA';
ctx.fillRect(0, 0, c1.clientWidth, c1.clientHeight);
ctx.fill();
ctx.font = "Bold 30px Arial";
ctx.textAlign = "center";
ctx.fillStyle = "#999";
ctx.fillText("刮一刮", c1.width / 2, 50);
//把这个属性设为这个就可以做出圆形橡皮擦的效果
//有些老的手机自带浏览器不支持destination-out,下面的代码中有修复的方法
ctx.globalCompositeOperation = 'destination-out';
}
//鼠标按下 和 触摸开始
function eventDown(e) {
e.preventDefault();
isMouseDown = true;
// TODO 做个开关,第一次鼠标按下,去后台取数据
}
//鼠标抬起 和 触摸结束
function eventUp(e) {
e.preventDefault();
//得到canvas的全部数据
var a = ctx.getImageData(0, 0, c1.width, c1.height);
var j = 0;
for (var i = 3; i < a.data.length; i += 4) {
if (a.data[i] == 0) j++;
}
//当被刮开的区域等于一半时,则可以开始处理结果
if (j >= a.data.length / 8) {
isOk = 1;
}
isMouseDown = false;
}
//鼠标移动 和 触摸移动
function eventMove(e) {
e.preventDefault();
if (isMouseDown) {
if (e.changedTouches) {
e = e.changedTouches[e.changedTouches.length - 1];
}
var oX = c1.offsetLeft + c1.parentNode.offsetLeft,
oY = c1.offsetTop + c1.parentNode.offsetTop;
var x = (e.clientX + document.body.scrollLeft || e.pageX) - oX || 0,
y = (e.clientY + document.body.scrollTop || e.pageY) - oY || 0;
//画360度的弧线,就是一个圆,因为设置了ctx.globalCompositeOperation = 'destination-out';
//画出来是透明的
ctx.beginPath();
ctx.arc(x, y, 16, 0, Math.PI * 2, true);
//下面3行代码是为了修复部分手机浏览器不支持destination-out
c1.style.display = 'none';
c1.offsetHeight;
c1.style.display = '';
ctx.fill();
}
if (isOk) {
document.getElementById("ok").style.zIndex = '3';
}
}
</script>
</body>
</html>
@wuliupo
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wuliupo commented May 6, 2017

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