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Unity 循环滚屏
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using UnityEngine; | |
using System.Collections; | |
public class BackgroundRepeater : MonoBehaviour { | |
private Transform cameraTransform; | |
private float spriteWidth; | |
// Use this for initialization | |
void Start () { | |
cameraTransform = Camera.main.transform; | |
// It casts the object’s built-in renderer property to a SpriteRenderer in order to access its sprite property, | |
// from which it gets the Sprite’s bounds. | |
SpriteRenderer spriteRenderer = GetComponent<Renderer>() as SpriteRenderer; | |
spriteWidth = spriteRenderer.sprite.bounds.size.x; | |
} | |
// Update is called once per frame | |
void Update () { | |
transform.Translate(-Time.deltaTime*2.3f, 0, 0); | |
// Background sprite is well offscreen when positioned exactly one-sprite’s width away from the camera’s position. | |
if((transform.position.x + spriteWidth) < cameraTransform.position.x) | |
{ | |
Vector3 newPos = transform.position; | |
newPos.x += 2.0f * spriteWidth; | |
transform.position = newPos; | |
} | |
} | |
} |
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