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Life Game
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/** | |
* Life Game - Cellular Automaton | |
* | |
* Author: Takenori Nakagawa | |
* License: GPLv3 | |
*/ | |
// cell constructor | |
function Cell(x, y, init) { | |
var value; | |
Object.defineProperty(this, "value", { | |
get: function () { | |
return value; | |
}, | |
set: function (val) { | |
Cell.ctx.fillStyle = val ? "rgb(0, 0, 0)" : "rgb(255, 255, 255)"; | |
Cell.ctx.fillRect(this.cx, this.cy, Cell.size, Cell.size); | |
value = val; | |
} | |
}); | |
// canvas x, y | |
this.cx = x; | |
this.cy = y; | |
// cell x, y | |
this.x = this.cx / Cell.size; | |
this.y = this.cy / Cell.size; | |
// set initial value | |
this.value = init; | |
this.next = init; | |
Cell.instances[this.x] || (Cell.instances[this.x] = []); | |
Cell.instances[this.x][this.y] = this; | |
} | |
// Canvas context | |
Cell.ctx = null; | |
// cell size on canvas | |
Cell.size = 1; | |
// all cell instances | |
Cell.instances = []; | |
// transition to next generation | |
Cell.next = function () { | |
var cells = this.instances, | |
w = cells.length, | |
h = cells[0].length; | |
// scan all cells | |
cells.forEach(function (lines) { | |
lines.forEach(function (cell) { | |
// get 8 neighboring cells | |
var neighbors = [ | |
cells[cell.x ][(cell.y - 1 + h) % h], | |
cells[(cell.x + 1) % w ][(cell.y - 1 + h) % h], | |
cells[(cell.x + 1) % w ][cell.y ], | |
cells[(cell.x + 1) % w ][(cell.y + 1) % h ], | |
cells[cell.x ][(cell.y + 1) % h ], | |
cells[(cell.x - 1 + w) % w][(cell.y + 1) % h ], | |
cells[(cell.x - 1 + w) % w][cell.y ], | |
cells[(cell.x - 1 + w) % w][(cell.y - 1 + h) % h] | |
]; | |
// decide next generation cell value | |
var count = neighbors.filter(function (c) {return c.value}).length; | |
if (count === 3 || cell == 1 && count === 2) { | |
cell.next = 1; | |
} else { | |
cell.next = 0; | |
} | |
}); | |
}); | |
// apply next generation to all cells | |
cells.forEach(function (lines) { | |
lines.forEach(function (cell) { | |
cell.value = cell.next; | |
}); | |
}); | |
}; | |
// method for Number type conversion | |
Cell.prototype.valueOf = function () { | |
return this.value; | |
}; | |
// DOM Ready | |
addEventListener("load", function () { | |
// get Canvas Element | |
var cvs = document.getElementById("field"); | |
// get Button Elements | |
var btn = { | |
start: document.getElementById("start"), | |
stop: document.getElementById("stop"), | |
next: document.getElementById("next"), | |
reset: document.getElementById("reset") | |
}; | |
// get Canvas context | |
Cell.ctx = cvs.getContext("2d"); | |
Cell.size = 5; | |
// check Canvas support | |
if (! CanvasRenderingContext2D) { | |
return document.body.innerText = "お使いのブラウザには対応してません。"; | |
} | |
// set random value to cells | |
var cells = []; | |
for (var x = 0; x < cvs.height / Cell.size; x++) { | |
cells.push([]); | |
for (var y = 0; y < cvs.width / Cell.size; y++) { | |
cells[x].push(new Cell(x * Cell.size, y * Cell.size, ~~(Math.random() * 10) % 2)); | |
} | |
} | |
var timerId = null; | |
btn.start.addEventListener("click", function () { | |
timerId = setInterval(function () { | |
Cell.next(); | |
}, 300); | |
btn.start.disabled = true; | |
btn.stop.disabled = false; | |
}); | |
function stop() { | |
timerId && clearInterval(timerId); | |
timerId = null; | |
btn.start.disabled = false; | |
btn.stop.disabled = true; | |
} | |
btn.stop.addEventListener("click", stop); | |
btn.next.addEventListener("click", function () { | |
stop(); | |
Cell.next(); | |
}); | |
btn.reset.addEventListener("click", function () { | |
stop(); | |
for (var x = 0; x < cvs.height / Cell.size; x++) { | |
cells.push([]); | |
for (var y = 0; y < cvs.width / Cell.size; y++) { | |
cells[x][y].value = ~~(Math.random() * 10) % 2; | |
} | |
} | |
}); | |
}); |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Life Game - Cellular Automaton</title> | |
<style> | |
body { | |
font-family: sans-serif; | |
} | |
canvas { | |
width: 500px; | |
height: 500px; | |
} | |
button { | |
width: 60px; | |
height: 20px; | |
font-size: 12px; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="field" width="500" height="500"></canvas> | |
<div> | |
<button id="start">Start</button> | |
<button id="stop" disabled>Stop</button> | |
<button id="next">Next</button> | |
<button id="reset">Reset</button> | |
</div> | |
<script src="ca.js"></script> | |
</body> | |
</html> |
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