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February 18, 2023 08:18
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spaghetti code to make a table of all monsters saved/imported with statblock plugin
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const bestiary = Array.from(app.plugins.plugins["obsidian-5e-statblocks"].bestiary.entries()) | |
var monsters = [] | |
var header = ['Monster', | |
'Type', | |
'CR', | |
'Hit Dice', | |
'AC', | |
'speed' | |
] | |
var tableValues = [] | |
for (var i = 0; i < bestiary.length; i++){ | |
monsters.push(bestiary[i][1]) | |
} | |
//this is setting up the tableValues by creating and inserting each row | |
for (var i = 0; i < (monsters.length); i++){ | |
var row = [] | |
var type = "" | |
if (typeof monsters[i].type !== 'undefined'){ | |
type = monsters[i].type?.charAt(0).toUpperCase() + monsters[i].type?.slice(1) | |
} | |
else{ | |
type = "undefined" | |
} | |
if (monsters[i].subtype !== "" && typeof monsters[i].subtype !== 'undefined'){ | |
type += "; " + monsters[i].subtype?.charAt(0).toUpperCase() + monsters[i].subtype?.slice(1) | |
} | |
if(typeof monsters[i].name !== 'undefined'){ | |
row.push(monsters[i].name) | |
} | |
else{ | |
row.push("undefined") | |
} | |
row.push(type) | |
if(typeof monsters[i].cr !== 'undefined'){ | |
row.push(monsters[i].cr) | |
} | |
else{ | |
row.push("undefined") | |
} | |
if(typeof monsters[i].hit_dice !== 'undefined'){ | |
row.push(monsters[i].hit_dice) | |
} | |
else{ | |
row.push("undefined") | |
} | |
if(typeof monsters[i].ac !== 'undefined'){ | |
row.push(monsters[i].ac) | |
} | |
else{ | |
row.push("undefined") | |
} | |
if(typeof monsters[i].speed !== 'undefined'){ | |
row.push(monsters[i].speed) | |
} | |
else{ | |
row.push("undefined") | |
} | |
tableValues.push(row); | |
} | |
dv.table(header, tableValues) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const bestiary = Array.from(app.plugins.plugins["obsidian-5e-statblocks"].bestiary.entries()) | |
var monsters = [] | |
var header = ['Monster', | |
'Type', | |
'CR', | |
'Hit Dice', | |
'AC', | |
'speed' | |
] | |
var tableValues = [] | |
for (var i = 0; i < bestiary.length; i++){ | |
monsters.push(bestiary[i][1]) | |
} | |
monsters.sort((a, b) => a.cr.split("/").map(n => Number(n)).reduce((a,b) => a / b) - b.cr.split("/").map(n => Number(n)).reduce((a,b) => a / b)) | |
//this is setting up the tableValues by creating and inserting each row | |
for (var i = 0; i < (monsters.length); i++){ | |
var row = [] | |
var type = "" | |
if (typeof monsters[i].type !== 'undefined'){ | |
type = monsters[i].type?.charAt(0).toUpperCase() + monsters[i].type?.slice(1) | |
} | |
else{ | |
type = "undefined" | |
} | |
if (monsters[i].subtype !== "" && typeof monsters[i].subtype !== 'undefined'){ | |
type += "; " + monsters[i].subtype?.charAt(0).toUpperCase() + monsters[i].subtype?.slice(1) | |
} | |
if(typeof monsters[i].name !== 'undefined'){ | |
row.push(monsters[i].name) | |
} | |
else{ | |
row.push("undefined") | |
} | |
row.push(type) | |
if(typeof monsters[i].cr !== 'undefined'){ | |
row.push(monsters[i].cr) | |
} | |
else{ | |
row.push("undefined") | |
} | |
if(typeof monsters[i].hit_dice !== 'undefined'){ | |
row.push(monsters[i].hit_dice) | |
} | |
else{ | |
row.push("undefined") | |
} | |
if(typeof monsters[i].ac !== 'undefined'){ | |
row.push(monsters[i].ac) | |
} | |
else{ | |
row.push("undefined") | |
} | |
if(typeof monsters[i].speed !== 'undefined'){ | |
row.push(monsters[i].speed) | |
} | |
else{ | |
row.push("undefined") | |
} | |
tableValues.push(row); | |
} | |
dv.table(header, tableValues) |
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