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@wzin
Created October 17, 2014 11:08
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No GPU
Graphics Feature Status
Canvas: Software only, hardware acceleration unavailable
Flash: Software only, hardware acceleration unavailable
Flash Stage3D: Software only, hardware acceleration unavailable
Flash Stage3D Baseline profile: Software only, hardware acceleration unavailable
Compositing: Software only, hardware acceleration unavailable
Rasterization: Software only, hardware acceleration unavailable
Threaded Rasterization: Unavailable
Video Decode: Software only, hardware acceleration unavailable
Video Encode: Software only, hardware acceleration unavailable
WebGL: Unavailable
Driver Bug Workarounds
clear_uniforms_before_first_program_use
disable_post_sub_buffers_for_onscreen_surfaces
Problems Detected
GPU process was unable to boot: Features are disabled upon full but not preliminary GPU info.
Disabled Features: all
Mesa drivers in linux older than 7.11 are assumed to be buggy
Disabled Features: all
Accelerated 2d canvas is unstable in Linux at the moment
Disabled Features: accelerated_2d_canvas
Stage3D is not supported on Linux: 129848
Disabled Features: flash_stage3d
Accelerated video decode is unavailable on Mac and Linux: 137247, 133828
Disabled Features: accelerated_video_decode
GLX indirect rendering (X remoting) is not supported: 72373
Disabled Features: all
Additional GPU rasterization whitelist for field trial: 380694
Disabled Features: gpu_rasterization_field_trial
Whitelist for using GPU rasterization for a broader set of content: 399306
Disabled Features: gpu_rasterization_expanded_heuristics
GPU rasterization is blacklisted on non-Android: 362779
Disabled Features: gpu_rasterization
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Mesa drivers in Linux handle varyings without static use incorrectly: 333885
Applied Workarounds: count_all_in_varyings_packing
Disable partial swaps on linux drivers: 339493
Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces
Some shaders in Skia need more than the min available vertex and fragment shader uniform vectors in case of OSMesa: 174845
Applied Workarounds: max_varying_vectors_16, max_vertex_uniform_vectors_256, max_fragment_uniform_vectors_32
Version Information
Data exported 10/17/2014, 1:08:32 PM
Chrome version Chrome/38.0.2125.104
Operating system Linux 3.13.0-35-generic
Software rendering list version 9.7
Driver bug list version 7.2
ANGLE commit id b5af678b07f7
2D graphics backend Skia
Command Line Args --flag-switches-begin --flag-switches-end chrome://gpu
Driver Information
Initialization time 4293
Sandboxed true
GPU0 VENDOR = 0x102b, DEVICE= 0x0522
Optimus false
AMD switchable false
Driver vendor
Driver version
Driver date
Pixel shader version
Vertex shader version
Machine model name
Machine model version
GL_VENDOR NVIDIA Corporation
GL_RENDERER GeForce 9800 GT/PCIe/SSE2
GL_VERSION 1.4 (2.1.2 NVIDIA 304.117)
GL_EXTENSIONS GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_packed_depth_stencil GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_OES_read_format GL_OES_compressed_paletted_texture GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_SUN_slice_accum
Window system binding vendor NVIDIA Corporation
Window system binding version 1.4
Window system binding extensions GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage
Direct rendering No
Reset notification strategy 0x0000
GPU process crash count 0
Log Messages
WARNING: Hardware acceleration is unavailable.
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