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@x0rnn
Created December 17, 2022 09:29
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//
// Map: V2 Base
// BSP: v2base
// Author: SteelRat
//x0rnn - added playerclip to prevent tj to objective from spawn
game_manager
{
spawn
{
create
{
scriptName "playerclip"
classname "func_fakebrush"
origin "-2392 -1088 152"
contents 65536 // CONTENTS_PLAYERCLIP
mins "-520 -20 -400"
maxs "520 20 400"
}
// Game rules
wm_number_of_objectives 7
wm_set_round_timelimit 20
wm_set_main_objective 1 0 1
wm_set_main_objective 1 1 2
wm_objective_status 1 0 1 // Obj1, Axis in control of Docs.
wm_objective_status 1 1 2 // Obj1, Allies, not in control of Docs.
wm_objective_status 2 0 1 // Obj2, Axis have prevented Allies from transmitting docs.
wm_objective_status 2 1 2 // Obj2, Allies have not transmitted docs.
wm_objective_status 3 0 1 // Obj3, Axis have prevented Allies from destroying the Base Wall.
wm_objective_status 3 1 2 // Obj3, Allies have not destroyed the Base Wall.
wm_objective_status 4 0 2 // Obj4, Axis have not captured the tower.
wm_objective_status 4 1 2 // Obj4, Allies have not captured the tower.
wm_objective_status 5 0 1 // Obj5, Axis have defended the Storage Wall
wm_objective_status 5 1 2 // Obj5, Allies have not destroyed the Storage Wall
wm_objective_status 6 0 2 // Obj6, Axis have not destroyed the Allied Command post
wm_objective_status 6 1 2 // Obj6, Allies have not constructed the command post
wm_objective_status 7 0 2 // Obj5, Axis have not constructed the Command post
wm_objective_status 7 1 1 // Obj5, Allies have not destroyed the Axis Command post
wm_set_defending_team 0 // Axis is defending team
accum 1 set 0 // Will be set to 1 if Allies have transmitted documents
// Stopwatch mode defending team (0=Axis, 1=Allies)
wm_set_defending_team 0
// Winner on expiration of round timer (0=Axis, 1=Allies)
wm_setwinner 0
setstate docsmarker default
disablespeaker sirens
wait 200
accum 4 set 0 // Controls the flag
// Objectives
// 1: Documents
// 2: Transmit docs
// 3: V2 Base Wall
// 4: Flag
// 5: Storage Wall
// 6: Allied command post
// 7: Axis command post
wait 250
// Stopwatch mode defending team (0=Axis, 1=Allies)
wm_set_defending_team 0
// Winner on expiration of round timer (0=Axis, 1=Allies)
wm_setwinner 0
wait 2500
wm_addteamvoiceannounce 0 "radar_axis_entrances_defend"
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "radar_allies_entrances_destroy"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 0 "radar_axis_entrances_defend"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 1 "radar_allies_entrances_destroy"
}
trigger objective1
{
wm_objective_status 1 1 1 // Allies have transmitted the docs
wm_objective_status 1 0 2 // Axis have not prevented Allies from transmitting
wm_set_main_objective 1 0 0
wm_set_main_objective 1 1 1
accum 1 set 1
disablespeaker sirens
wm_announce "Allied team has transmitted the war documents!"
trigger game_manager checkgame
}
trigger axis_object_stolen
{
wm_objective_status 1 1 1 // Allies have stolen the docs
wm_objective_status 1 0 2 // Axis have lost the docs
setstate docsmarker invisible
enablespeaker sirens
}
trigger axis_object_returned
{
wm_objective_status 1 0 1 // Axis have returned the docs
wm_objective_status 1 1 2 // Allies have lost the docs
accum 1 set 0
setstate docsmarker default
disablespeaker sirens
}
trigger allies_flag
{
wm_objective_status 4 0 2 // Obj4, Axis have not captured the tower.
wm_objective_status 4 1 1 // Obj4, Allies have captured the tower.
wm_announce "Allies captures the Tower!"
}
trigger axis_flag
{
wm_objective_status 4 0 1 // Obj4, Axis have captured the tower.
wm_objective_status 4 1 2 // Obj4, Allies have not captured the tower.
wm_announce "Axis captures the Tower!"
}
trigger checkgame
{
accum 1 abort_if_not_equal 1
wm_setwinner 1
wait 1500
wm_endround
}
trigger objective2
{
wm_announce "Allies have destroyed the Base Wall!"
wm_objective_status 3 0 2 // Obj3, Axis have lost the Base Wall.
wm_objective_status 3 1 1 // Obj3, Allies have destroyed the Base Wall.
wait 200
wm_addteamvoiceannounce 0 "radar_axis_entrance1_destroyed"
wm_addteamvoiceannounce 1 "radar_allies_entrance1_destroyed"
wm_teamvoiceannounce 0 "radar_axis_entrance1_destroyed"
wm_teamvoiceannounce 1 "radar_allies_entrance1_destroyed"
trigger game_manager checkgame
}
trigger objective3
{
wm_announce "Allies have destroyed the Storage Wall!"
wm_objective_status 5 0 2 // Obj3, Axis have lost the Storage Wall.
wm_objective_status 5 1 1 // Obj3, Allies have destroyed the Storage Wall.
wait 200
trigger game_manager checkgame
}
}
basewall
{
spawn
{
wait 200
setstate debris3 invisible
constructible_class 3
}
death
{
setstate debris3 default
trigger game_manager objective2
}
}
storagewall
{
spawn
{
wait 50
setstate debris2 invisible
constructible_class 3
}
death
{
setstate debris2 default
trigger game_manager objective3
}
}
docsmarker
spawn
{
setstate docsmarker default
}
death
{
}
}
transmitter_obj
{
spawn
{
}
death
{
trigger game_manager objective1
}
}
// ============================================================================
// Forward Spawn point - Initially neutral
//
// ============================================================================
forwardspawn1_flag
{
spawn
{
wait 200
accum 0 set 2 // Who owns flag: 0-Axis, 1-Allied
accum 9 set 0 // Axis have not captures flag once yet
accum 8 set 0 // Allies have not captured flag once yet
setstate forwardspawn1_wobj invisible //remove Axis flag command map marker until captured
setautospawn "Allied Spawn" 1
setautospawn "Axis Spawn" 0
}
trigger axis_capture // Touched by an Axis player
{
accum 0 abort_if_equal 0 // do Axis own flag?
accum 0 set 0 // Axis own the flag
wm_announce "Axis capture the Tower Spawn!"
setstate forwardspawn1_wobj default
setautospawn "Forward Spawn" 0 // Set Axis to forward spawn
setautospawn "Allied Spawn" 1 // Set Allies Spawn
alertentity forwardspawn1_wobj // Switch command map marker
accum 8 abort_if_equal 1 // Abort if Allies have captured flag once
accum 9 abort_if_equal 1 //Abort if axis have captured flag once
alertentity forwardspawn1_wobj
accum 9 set 1 //Allies have captured at least once
}
trigger allied_capture // Touched by an allied player
{
accum 0 abort_if_equal 1 // do Allies own flag?
accum 0 set 1 // Allies own the flag
wm_announce "Allies capture the Tower Spawn!"
setstate forwardspawn1_wobj default
alertentity forwardspawn1_wobj // Switch command map marker
setautospawn "Forward Spawn" 1 // Set Allies to forward spawn
setautospawn "Axis Spawn" 0 // Set Axis Spawn
accum 8 set 1 //Allies have captured flag at least once
}
}
axis_radio_destroyed
{
spawn
{
wait 400
setstate axis_radio_destroyed invisible
setstate axis_radio_destroyed_model invisible
}
trigger hide
{
setstate axis_radio_destroyed invisible
setstate axis_radio_destroyed_model invisible
}
trigger show
{
accum 0 abort_if_equal 0
setstate axis_radio_destroyed default
setstate axis_radio_destroyed_model default
}
trigger enable
{
accum 0 set 1
}
}
axis_radio_closed
{
trigger hide
{
setstate axis_radio_closed invisible
setstate axis_radio_closed_model invisible
}
trigger show
{
accum 0 abort_if_equal 1
setstate axis_radio_closed default
setstate axis_radio_closed_model default
}
trigger disable
{
accum 0 set 1
}
}
axis_radio_built
{
spawn
{
wait 400
constructible_class 2
trigger axis_radio_built setup
}
trigger setup
{
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
}
buildstart final
{
trigger axis_radio_built_model trans
trigger axis_radio_destroyed hide
trigger axis_radio_closed hide
}
built final
{
trigger axis_radio_built_model show
trigger axis_radio_destroyed enable
trigger axis_radio_closed disable
trigger axis_radio_built_model enable_axis_features
enablespeaker axis_compost_sound
}
decayed final
{
trigger axis_radio_built_model hide
trigger axis_radio_destroyed show
trigger axis_radio_closed show
}
death
{
trigger axis_radio_built_model hide
trigger axis_radio_destroyed show
trigger axis_radio_built_model disable_axis_features
disablespeaker axis_compost_sound
}
}
axis_radio_built_model
{
spawn
{
wait 400
setstate axis_radio_built_model invisible
}
trigger show
{
setstate axis_radio_built_model default
}
trigger hide
{
setstate axis_radio_built_model invisible
}
trigger trans
{
setstate axis_radio_built_model underconstruction
}
trigger enable_axis_features
{
setchargetimefactor 0 soldier 0.75
setchargetimefactor 0 lieutenant 0.75
setchargetimefactor 0 medic 0.75
setchargetimefactor 0 engineer 0.75
setchargetimefactor 0 covertops 0.75
sethqstatus 0 1
wm_announce "Axis Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"
wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
wm_objective_status 7 0 1
wm_objective_status 7 1 0
}
trigger disable_axis_features
{
// Some kind of UI pop-up to alert players
wm_announce "Allied team has destroyed the Axis Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_damaged"
// *----------------------------------- vo ------------------------------------------*
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
wm_objective_status 7 0 0
wm_objective_status 7 1 1
}
}
allied_radio_destroyed
{
spawn
{
wait 400
setstate allied_radio_destroyed invisible
setstate allied_radio_destroyed_model invisible
}
trigger hide
{
setstate allied_radio_destroyed invisible
setstate allied_radio_destroyed_model invisible
}
trigger show
{
accum 2 abort_if_equal 0
setstate allied_radio_destroyed default
setstate allied_radio_destroyed_model default
}
trigger enable
{
accum 2 set 1
}
}
allied_radio_closed
{
trigger hide
{
setstate allied_radio_closed invisible
setstate allied_radio_closed_model invisible
}
trigger show
{
accum 2 abort_if_equal 1
setstate allied_radio_closed default
setstate allied_radio_closed_model default
}
trigger disable
{
accum 2 set 1
}
}
allied_radio_built
{
spawn
{
wait 400
constructible_class 2
trigger allied_radio_built setup
}
trigger setup
{
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
}
buildstart final
{
trigger allied_radio_built_model trans
trigger allied_radio_destroyed hide
trigger allied_radio_closed hide
}
built final
{
trigger allied_radio_built_model show
trigger allied_radio_destroyed enable
trigger allied_radio_closed disable
trigger allied_radio_built_model enable_allied_features
enablespeaker allied_compost_sound
}
decayed final
{
trigger allied_radio_built_model hide
trigger allied_radio_destroyed show
trigger allied_radio_closed show
}
death
{
trigger allied_radio_built_model hide
trigger allied_radio_destroyed show
trigger allied_radio_built_model disable_allied_features
disablespeaker allied_compost_sound
}
}
allied_radio_built_model
{
spawn
{
wait 400
setstate allied_radio_built_model invisible
}
trigger show
{
setstate allied_radio_built_model default
}
trigger hide
{
setstate allied_radio_built_model invisible
}
trigger trans
{
setstate allied_radio_built_model underconstruction
}
trigger enable_allied_features
{
setchargetimefactor 1 soldier 0.75
setchargetimefactor 1 lieutenant 0.75
setchargetimefactor 1 medic 0.75
setchargetimefactor 1 engineer 0.75
setchargetimefactor 1 covertops 0.75
sethqstatus 1 1
wm_announce "Allied Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 1 "allies_hq_compost_constructed"
wm_teamvoiceannounce 0 "allies_hq_compost_constructed_axis"
wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
wm_objective_status 6 1 1
wm_objective_status 6 0 0
}
trigger disable_allied_features
{
// Some kind of UI pop-up to alert players
wm_announce "Axis team has destroyed the Allied Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
// *----------------------------------- vo ------------------------------------------*
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
wm_objective_status 6 1 0
wm_objective_status 6 0 1
}
}
construction_script
{
spawn
{
wait 200
constructible_class 2
trigger self startup
}
buildstart final
{
}
built final
{
setstate construction_extra default
setstate construction_mg42 default
setstate const_tower invisible
// Some kind of UI pop-up to alert players
wm_announce "Allied team has constructed the Spawn MG42!"
}
decayed final
{
trigger self startup
}
death
{
trigger self startup
// Some kind of UI pop-up to alert players
wm_announce "Axis team has destroyed the Spawn MG42!"
}
trigger startup
{
setstate construction_extra invisible
setstate construction_mg42 invisible
setstate const_tower default
repairmg42 construction_mg42
}
}
allied_mg1_toi
{
// First corner after crossing bridge - Barrel
trigger rubble_corner3
{
wait 850
}
}
allied_mg1
{
spawn
{
wait 400
setstate almg3 invisible
constructible_class 2
}
trigger setup
{
setstate allied_mg1_materials default
setstate allied_mg1_materials_clip default
setstate allied_mg1_flag default
setstate almg3 invisible
}
buildstart final
{
setstate allied_mg1_materials default
setstate allied_mg1_materials_clip default
setstate allied_mg1_flag default
setstate almg3 underconstruction
}
built final
{
setstate allied_mg1_materials invisible
setstate allied_mg1_materials_clip invisible
setstate allied_mg1_flag invisible
setstate almg3 default
wm_announce "The Field MG42 has been constructed."
// *----------------------------------- vo ------------------------------------------*
//wm_teamvoiceannounce 0 "goldrush_axis_tankbar_constructed"
//wm_removeteamvoiceannounce 0 "goldrush_axis_tankbar_construct"
//wm_removeteamvoiceannounce 0 "goldrush_axis_tankbars_construct"
// *---------------------------------------------------------------------------------*
}
decayed final
{
setstate allied_mg1_materials default
setstate allied_mg1_materials_clip default
setstate allied_mg1_flag default
setstate almg3 invisible
}
death
{
setstate allied_mg1_materials default
setstate allied_mg1_materials_clip default
setstate allied_mg1_flag default
setstate almg3 invisible
wm_announce "The Field MG42 has been destroyed."
// *----------------------------------- vo ------------------------------------------*
//wm_addteamvoiceannounce 0 "goldrush_axis_tankbar_construct"
//wm_teamvoiceannounce 0 "goldrush_axis_tankbar_destroyed"
//wm_teamvoiceannounce 1 "goldrush_allies_tankbar_destroyed"
// *---------------------------------------------------------------------------------*
}
trigger remove
{
setstate allied_mg1_toi invisible
setstate allied_mg1_materials invisible
setstate allied_mg1_materials_clip invisible
setstate allied_mg1_flag invisible
setstate almg3 default
// *----------------------------------- vo ------------------------------------------*
//wm_removeteamvoiceannounce 0 "goldrush_axis_tankbar_construct"
//wm_removeteamvoiceannounce 0 "goldrush_axis_tankbars_construct"
//wm_removeteamvoiceannounce 1 "goldrush_allies_tankbar_destroy"
//wm_removeteamvoiceannounce 1 "goldrush_allies_tankbars_destroy"
// *---------------------------------------------------------------------------------*
remove
}
}
allied_mg2_toi
{
trigger rubble_corner3
{
wait 850
}
}
allied_mg2
{
spawn
{
wait 400
trigger allied_mg2 setup
constructible_class 2
}
trigger setup
{
setstate allied_mg2_materials default
setstate allied_mg2_materials_clip default
setstate allied_mg2_flag default
}
buildstart final
{
setstate allied_mg2_materials default
setstate allied_mg2_materials_clip default
setstate allied_mg2_flag default
}
built final
{
setstate allied_mg2_materials invisible
setstate allied_mg2_materials_clip invisible
setstate allied_mg2_flag invisible
wm_announce "The fortress Ladder has been constructed."
// *----------------------------------- vo ------------------------------------------*
//wm_teamvoiceannounce 0 "goldrush_axis_tankbar_constructed"
//wm_removeteamvoiceannounce 0 "goldrush_axis_tankbar_construct"
//wm_removeteamvoiceannounce 0 "goldrush_axis_tankbars_construct"
// *---------------------------------------------------------------------------------*
}
decayed final
{
setstate allied_mg2_materials default
setstate allied_mg2_materials_clip default
setstate allied_mg2_flag default
}
death
{
setstate allied_mg2_materials default
setstate allied_mg2_materials_clip default
setstate allied_mg2_flag default
wm_announce "The fortress Ladder has been destroyed."
// *----------------------------------- vo ------------------------------------------*
//wm_addteamvoiceannounce 0 "goldrush_axis_tankbar_construct"
//wm_teamvoiceannounce 0 "goldrush_axis_tankbar_destroyed"
//wm_teamvoiceannounce 1 "goldrush_allies_tankbar_destroyed"
// *---------------------------------------------------------------------------------*
}
trigger remove
{
setstate allied_mg2_toi invisible
setstate allied_mg2_materials invisible
setstate allied_mg2_materials_clip invisible
setstate allied_mg2_flag invisible
// *----------------------------------- vo ------------------------------------------*
//wm_removeteamvoiceannounce 0 "goldrush_axis_tankbar_construct"
//wm_removeteamvoiceannounce 0 "goldrush_axis_tankbars_construct"
//wm_removeteamvoiceannounce 1 "goldrush_allies_tankbar_destroy"
//wm_removeteamvoiceannounce 1 "goldrush_allies_tankbars_destroy"
// *---------------------------------------------------------------------------------*
remove
}
}
allied_mg3_toi
{
trigger rubble_corner3
{
wait 850
}
}
allied_mg3
{
spawn
{
wait 400
trigger allied_mg2 setup
constructible_class 2
}
trigger setup
{
setstate allied_mg3_materials default
setstate allied_mg3_materials_clip default
setstate allied_mg3_flag default
}
buildstart final
{
setstate allied_mg3_materials default
setstate allied_mg3_materials_clip default
setstate allied_mg3_flag default
}
built final
{
setstate allied_mg3_materials invisible
setstate allied_mg3_materials_clip invisible
setstate allied_mg3_flag invisible
wm_announce "The Radio Ladder has been constructed."
// *----------------------------------- vo ------------------------------------------*
//wm_teamvoiceannounce 0 "goldrush_axis_tankbar_constructed"
//wm_removeteamvoiceannounce 0 "goldrush_axis_tankbar_construct"
//wm_removeteamvoiceannounce 0 "goldrush_axis_tankbars_construct"
// *---------------------------------------------------------------------------------*
}
decayed final
{
setstate allied_mg3_materials default
setstate allied_mg3_materials_clip default
setstate allied_mg3_flag default
}
death
{
setstate allied_mg3_materials default
setstate allied_mg3_materials_clip default
setstate allied_mg3_flag default
wm_announce "The Radio Ladder has been destroyed."
// *----------------------------------- vo ------------------------------------------*
//wm_addteamvoiceannounce 0 "goldrush_axis_tankbar_construct"
//wm_teamvoiceannounce 0 "goldrush_axis_tankbar_destroyed"
//wm_teamvoiceannounce 1 "goldrush_allies_tankbar_destroyed"
// *---------------------------------------------------------------------------------*
}
trigger remove
{
setstate allied_mg3_toi invisible
setstate allied_mg3_materials invisible
setstate allied_mg3_materials_clip invisible
setstate allied_mg3_flag invisible
// *----------------------------------- vo ------------------------------------------*
//wm_removeteamvoiceannounce 0 "goldrush_axis_tankbar_construct"
//wm_removeteamvoiceannounce 0 "goldrush_axis_tankbars_construct"
//wm_removeteamvoiceannounce 1 "goldrush_allies_tankbar_destroy"
//wm_removeteamvoiceannounce 1 "goldrush_allies_tankbars_destroy"
// *---------------------------------------------------------------------------------*
remove
}
}
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