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Shell Shakes - A snake Game using curses.
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import curses, math, signal, time, thread, random | |
#init | |
screen = curses.initscr() | |
curses.noecho() | |
curses.curs_set(0) | |
curses.start_color(); | |
curses.use_default_colors() | |
#colors | |
for i in range(0, curses.COLORS): | |
curses.init_pair(i + 1,-1,i) | |
#ctrl-c handler | |
running=True | |
def signal_handler(signal, frame): | |
global running | |
running=False | |
signal.signal(signal.SIGINT, signal_handler) | |
#player | |
pos=[0,0,2] | |
direction=[0,1] | |
parts=[] | |
screen.timeout(-1) | |
screen.nodelay(1) | |
lastframe=time.time() | |
dims=screen.getmaxyx() | |
apple=[random.randrange(1,dims[1]-2),random.randrange(1,dims[0]-2)] | |
#game loop | |
while running: | |
ch=screen.getch() | |
if ch==ord('w') and direction[1]!=1: direction=[0,-1] | |
elif ch==ord('s') and direction[1]!=-1: direction=[0,1] | |
elif ch==ord('a') and direction[0]!=1: direction=[-1,0] | |
elif ch==ord('d') and direction[0]!=-1: direction=[1,0] | |
if time.time()-lastframe>0.05: | |
#update | |
lastframe=time.time() | |
parts+=[[pos[0], pos[1], pos[2]]] | |
x=0 | |
for i in parts: | |
i[2]-=1 | |
if i[2]<0: del parts[x] | |
x+=1 | |
dims=screen.getmaxyx() | |
pos[0]+=direction[0] | |
pos[1]+=direction[1] | |
if pos[0]<0: pos[0]=dims[1]-2 | |
if pos[0]>dims[1]-2: pos[0]=0 | |
if pos[1]<0: pos[1]=dims[0]-1 | |
if pos[1]>dims[0]-1: pos[1]=0 | |
if apple[0]==pos[0] and apple[1]==pos[1]: | |
apple=[random.randrange(1,dims[1]-1),random.randrange(1,dims[0]-1)] | |
pos[2]+=3 | |
for i in parts: | |
if pos[0]==i[0] and pos[1]==i[1]: | |
running=False | |
break | |
#render | |
screen.clear() | |
for i in parts: | |
screen.addstr(i[1],i[0],' ',curses.color_pair(3)) | |
screen.addstr(pos[1],pos[0],' ',curses.color_pair(2)) | |
screen.addstr(apple[1],apple[0],' ',curses.color_pair(5)) | |
screen.refresh() | |
#the end | |
curses.endwin() | |
print "Your Score: "+ str(pos[2]) |
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