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@x1unix
Last active February 29, 2024 02:14
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vec.js
const { log, assert } = console
const { abs, max, sqrt } = Math
const dbg = (v) => console.log(typeof v, v)
const pow2 = v => v * v
const sum = (a,b) => a + b
const sub = (a,b) => a - b
const mul = (a,b) => a * b
const range = (length, fn) => Array.from({length}, (_, i) => fn(i))
const vecCellReduce = (i, vecs, fn) => range(vecs.length, (j) => vecs[j][i]).reduce(fn)
const vsumn = (n, ...vecs) => range(n, (i) => vecCellReduce(i, vecs, sum))
const vsubn = (n, ...vecs) => range(n, (i) => vecCellReduce(i, vecs, sub))
const vmuln = (n, ...vecs) => range(n, (i) => vecCellReduce(i, vecs, mul))
// vectors sum
const vsum = (...vecs) => {
const n = max(...vecs.map(v => v.length))
return vsumn(n, ...vecs)
}
// vectors substraction
const vsub = (...vecs) => {
const n = max(...vecs.map(v => v.length))
return vsubn(n, ...vecs)
}
// vector multiplication, aka Hadamard product.
const vmul = (...vecs) => {
const n = max(...vecs.map(v => v.length))
return vmuln(n, ...vecs)
}
// Scale a vector evenly, preserving a direction.
const vscale = (vec, n) => vec.map(v => v * n)
// vector distance from origin.
const vlen = (vec) => sqrt(vec.map(pow2).reduce(sum))
// distance between vectors.
const vdist = (a, b) => vlen(vsub(a, b))
//const vdist = (a, b) => vlen(a) + vlen(b)
// normalize a vector and return a unit vector with the same direction but length of 1.
const vnorm = (v) => {
const len = vlen(v)
return v.map(elem => elem / len)
}
// Computes a dot (scalar) product of vectors
const vdot = (a, b) => vmul(a, b).reduce(sum)
clear()
// dbg(
// vsub([10,9], [5,6])
// )
// dbg(vdist([3, 4], [0, 0])) // 5
// dbg(vdist([4, -5], [-4, 5])) // 12.806
// dbg(vlen([3, 4, 12])) // 13
// Normalized vectors
// dbg(vnorm([3, 4])) // 0.6, 0.8
// dbg(vnorm([-1, -1])) // -0.707, -0.707
// dbg(vnorm([0.5, 0.5])) // 0.707, 0.707
// Hadamard product
// dbg(vscale([1,2,3], 5))
// dbg(vmul([5, 6], [5, 5]))
// dbg(vmul([1,2,3], [1, -1, 1]))
// Dot product
dbg(vdot([1,2], [1,3]))
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