Created
April 7, 2022 20:22
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Remove commented code in clientmap.cpp
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diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp | |
index 8a059c922..99ff0aefb 100644 | |
--- a/src/client/clientmap.cpp | |
+++ b/src/client/clientmap.cpp | |
@@ -879,15 +879,6 @@ void ClientMap::updateDrawListShadow(v3f shadow_light_pos, v3f shadow_light_dir, | |
} | |
m_drawlist_shadow.clear(); | |
- // We need to append the blocks from the camera POV because sometimes | |
- // they are not inside the light frustum and it creates glitches. | |
- // FIXME: This could be removed if we figure out why they are missing | |
- // from the light frustum. | |
- // for (auto &i : m_drawlist) { | |
- // i.second->refGrab(); | |
- // m_drawlist_shadow[i.first] = i.second; | |
- // } | |
- | |
// Number of blocks currently loaded by the client | |
u32 blocks_loaded = 0; | |
// Number of blocks with mesh in rendering range |
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