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@xPaw
Last active Jun 13, 2022
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CS:GO Text Mod

Installing text mod

  1. Move csgo_bananagaming.txt inside this folder: Steam\SteamApps\Common\Counter-Strike Global Offensive\csgo\resource
  2. Add -language bananagaming to your launch options

Not working? Make sure that:

  • csgo_bananagaming.txt is placed in the right folder (it needs to be inside the resource folder)
  • Launch options is spelled correctly, this is an example that will work: -novid -language bananagaming -tickrate 128

Installing radio mod

  1. Replace radiopanel.txt in Steam\SteamApps\Common\Counter-Strike Global Offensive\csgo\resource\ui folder
  2. Set correct binds: bind z radio1; bind x radio2; bind c radio3; bind v radio
"lang"
{
"Language" "English"
"Tokens"
{
"Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused"
"Cstrike_TitlesTXT_Bomb_Planted" "Bomb planted (%s1 seconds left)"
"SFUI_Notice_YouDroppedWeapon" "Dropped %s1"
"Panorama_FreezePanel_DamageTaken" "<font color='#A0A0A0'>Damage taken:</font> <font color='#cf4731'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'>in</font> <font color='#cf4731'><b>{d:hits_taken} hit</b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
"Panorama_FreezePanel_DamageGiven" "<font color='#A0A0A0'>Damage given:</font> <font color='#69cf31'><b>{d:damage_given}</b></font> <font color='#A0A0A0'>in</font> <font color='#69cf31'><b>{d:hits_given} hit</b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
"Panorama_FreezePanel_DamageTaken_Multi" "<font color='#A0A0A0'>Damage taken:</font> <font color='#cf4731'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'>in</font> <font color='#cf4731'><b>{d:hits_taken} hits</b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
"Panorama_FreezePanel_DamageGiven_Multi" "<font color='#A0A0A0'>Damage given:</font> <font color='#69cf31'><b>{d:damage_given}</b></font> <font color='#A0A0A0'>in</font> <font color='#69cf31'><b>{d:hits_given} hits</b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
"Cstrike_game_join_spectators" "%s1 joined spectators\n"
"Cstrike_game_join_terrorist" "%s1 joined T\n"
"Cstrike_game_join_ct" " %s1 joined CT\n"
"Cstrike_TitlesTXT_Game_teammate_attack" "%s1 attacked a teammate"
"Cstrike_TitlesTXT_Defusing_Bomb" " DEFUSING!"
"Cstrike_TitlesTXT_Planting_Bomb" "PLANTING!"
"SFUI_TitlesTXT_Fire_in_the_hole" "Grenade"
"SFUI_TitlesTXT_Molotov_in_the_hole" "Molotov"
"SFUI_TitlesTXT_Incendiary_in_the_hole" "Incendiary"
"SFUI_TitlesTXT_Flashbang_in_the_hole" " Flash"
"SFUI_TitlesTXT_Smoke_in_the_hole" "Smoke"
"SFUI_TitlesTXT_Decoy_in_the_hole" "Decoy"
"Player_Cash_Award_Kill_Teammate" " -$%s1 • Teamkill"
"Player_Cash_Award_Killed_VIP" " +$%s1 • VIP kill"
"Player_Cash_Award_Killed_Enemy_Generic" " +$%s1 • Kill"
"Player_Cash_Award_Killed_Enemy" " +$%s1 • Kill (%s2)"
"Player_Cash_Award_Bomb_Planted" " +$%s1 • Bomb planted"
"Player_Cash_Award_Bomb_Defused" " +$%s1 • Bomb defused"
"Player_Cash_Award_Rescued_Hostage" " +$%s1 • Hostage rescued"
"Player_Cash_Award_Interact_Hostage" " +$%s1 • Hostage reached"
"Player_Cash_Award_Respawn" " +$%s1 • Respawn"
"Player_Cash_Award_Get_Killed" " +$%s1 • Eliminated"
"Player_Cash_Award_Damage_Hostage" " -$%s1 • Hostage wounded"
"Player_Cash_Award_Kill_Hostage" " -$%s1 • Hostage killed"
"Team_Cash_Award_T_Win_Bomb" " +$%s1 • Bomb detonated"
"Team_Cash_Award_Elim_Hostage" " +$%s1 • Team elimination"
"Team_Cash_Award_Elim_Bomb" " +$%s1 • Team elimination"
"Team_Cash_Award_Win_Time" " +$%s1 • Time is up"
"Team_Cash_Award_Win_Defuse_Bomb" " +$%s1 • Bomb defused"
"Team_Cash_Award_Win_Hostages_Rescue" " +$%s1 • Hostages rescued"
"Team_Cash_Award_Win_Hostage_Rescue" " +$%s1 • Hostage rescued"
"Team_Cash_Award_Loser_Bonus" " +$%s1 • Round lost"
"Team_Cash_Award_Loser_Bonus_Shorthanded" " +$%s1 • Losing short-handed"
"Team_Cash_Award_Loser_Bonus_Neg" " -$%s1 • Round lost"
"Team_Cash_Award_Loser_Zero" " -$%s1 • Dead players on losing team"
"Team_Cash_Award_Rescued_Hostage" " +$%s1 • Hostage rescued"
"Team_Cash_Award_Hostage_Interaction" " +$%s1 • Hostage reached"
"Team_Cash_Award_Hostage_Alive" " +$%s1 • Hostages survived"
"Team_Cash_Award_Planted_Bomb_But_Defused" " +$%s1 • Bomb planted"
"Team_Cash_Award_Survive_GuardianMode_Wave" " +$%s1 • Survived the wave"
"Team_Cash_Award_CT_VIP_Escaped" " +$%s1 • Evac'ed the VIP"
"Team_Cash_Award_T_VIP_Killed" " +$%s1 • Neutralized the VIP"
"Team_Cash_Award_no_income" " $0 • Time is up"
"Team_Cash_Award_no_income_suicide" " $0 • Suicide"
"Team_Cash_Award_Generic" " +$%s1 • Team award"
"Team_Cash_Award_Custom" " +$%s1 • %s2"
"Player_Point_Award_Killed_Enemy" " %s1 point • Kill with %s2"
"Player_Point_Award_Killed_Enemy_Plural" " %s1 points • Kill with %s2"
"Player_Point_Award_Killed_Enemy_NoWeapon" " %s1 point • Kill"
"Player_Point_Award_Killed_Enemy_NoWeapon_Plural" " %s1 points • Kill"
"Player_Point_Award_Assist_Enemy" " %s1 point • Assisted killing %s2"
"Player_Point_Award_Assist_Enemy_Plural" " %s1 points • Assisted killing %s2"
"Player_You_Are_Now_Dominating" "Dominating %s1"
"Player_You_Are_Still_Dominating" "Still dominating %s1"
"Game_radio" "%s1 (RADIO): %s2"
"Game_radio_location" "%s1 @ %s2 (RADIO): %s3"
"Cstrike_Chat_CT_Loc" "%s1 @ %s3 (CT): %s2"
"Cstrike_Chat_T_Loc" "%s1 @ %s3 (T): %s2"
"Cstrike_Chat_CT" "%s1 (CT):  %s2"
"Cstrike_Chat_T" "%s1 (T):  %s2"
"Cstrike_Chat_CT_Dead" "*DEAD* %s1 (CT): %s2"
"Cstrike_Chat_T_Dead" "*DEAD* %s1 (T): %s2"
"Cstrike_Chat_Spec" "(SPEC) %s1 : %s2"
"Cstrike_Chat_All" "%s1 : %s2"
"Cstrike_Chat_AllDead" "*DEAD* %s1 : %s2"
"Cstrike_Chat_AllSpec" "*SPEC* %s1 : %s2"
"quest_complete_the_match" "Finish the match"
"CSGO_Spray_Auto_Toggle" "Quick Graffiti"
"SFUI_QMM_ERROR_X_AccountWarningTrustMinor" "Trust Factor of %s1 is lower than yours."
"SFUI_QMM_ERROR_X_AccountWarningTrustMajor" "Trust Factor of %s1 is substantially lower than yours."
"SFUIHUD_InfoPanel_DefuseText" "You are defusing."
"SFUIHUD_InfoPanel_DefuseText_NoKit" "You are defusing without a kit."
"SFUIHUD_InfoPanel_Spec_DefuseText" "%s1\nis defusing."
"SFUIHUD_InfoPanel_Spec_DefuseText_NoKit" "%s1\nis defusing without a kit."
}
// - White
// - Red
// - Team color (may cause player's color dot before symbol)
// - Green
// - Light green
// - Green(money awards)
// - Light red
// - CT color
// - Light blue
// - Violet
// - Light red 2
}
// Binds for all the menus:
//
// bind z radio1; bind x radio2; bind c radio3; bind v radio
//
// If you verify the game in Steam, this file might be reset.
//
"https://gist.github.com/xPaw/056b29be7ae9c143ed623a9c4c10cf50"
{
"Groups"
{
"group"
{
"hotkey" "0"
"title" "#SFUI_GroupRadio"
"timeout" "5"
"Commands"
{
"followme"
{
"hotkey" "1"
"label" "#SFUI_Radio_Follow"
"cmd" "followme"
}
"coverme"
{
"hotkey" "2"
"label" "#SFUI_Radio_Cover_me"
"cmd" "coverme"
}
"go_a"
{
"hotkey" "3"
"label" "#SFUI_Radio_Go_A"
"cmd" "go_a"
}
"go_b"
{
"hotkey" "4"
"label" "#SFUI_Radio_Go_B"
"cmd" "go_b"
}
"takingfire"
{
"hotkey" "5"
"label" "#SFUI_Radio_Need_Assist"
"cmd" "takingfire"
}
"regroup"
{
"hotkey" "6"
"label" "#SFUI_Radio_Regroup"
"cmd" "regroup"
}
}
}
"command"
{
"hotkey" "1"
"title" "#SFUI_CommandRadio"
"timeout" "5"
"Commands"
{
"go"
{
"hotkey" "1"
"label" "#SFUI_Radio_Go"
"cmd" "go"
}
"fallback"
{
"hotkey" "2"
"label" "#SFUI_Radio_Fall_Back"
"cmd" "fallback"
}
"sticktog"
{
"hotkey" "3"
"label" "#SFUI_Radio_Stick_Together"
"cmd" "sticktog"
}
"holdpos"
{
"hotkey" "4"
"label" "#SFUI_Radio_Hold_Pos"
"cmd" "holdpos"
}
"needrop"
{
"hotkey" "5"
"label" "#SFUI_Radio_Need_Drop"
"cmd" "needrop"
}
"enemydown"
{
"hotkey" "6"
"label" "#SFUI_Radio_Enemy_Down"
"cmd" "enemydown"
}
"getout"
{
"hotkey" "7"
"label" "#SFUI_Radio_Shes_Gonna_Blow"
"cmd" "getout"
}
}
}
"standard"
{
"hotkey" "2"
"title" "#SFUI_StandardRadio"
"timeout" "5"
"Commands"
{
"roger"
{
"hotkey" "1"
"label" "#SFUI_Radio_Roger"
"cmd" "roger"
}
"negative"
{
"hotkey" "2"
"label" "#SFUI_Radio_Negative"
"cmd" "negative"
}
"cheer"
{
"hotkey" "3"
"label" "#SFUI_Radio_Cheer"
"cmd" "cheer"
}
"compliment"
{
"hotkey" "4"
"label" "#SFUI_Radio_Compliment"
"cmd" "compliment"
}
"thanks"
{
"hotkey" "5"
"label" "#SFUI_Radio_Thanks"
"cmd" "thanks"
}
"sorry"
{
"hotkey" "6"
"label" "#SFUI_Radio_Sorry"
"cmd" "sorry"
}
}
}
"report"
{
"hotkey" "3"
"title" "#SFUI_ReportRadio"
"timeout" "5"
"Commands"
{
"enemyspot"
{
"hotkey" "1"
"label" "#SFUI_Radio_Spotted"
"cmd" "enemyspot"
}
"needbackup"
{
"hotkey" "2"
"label" "#SFUI_Radio_Need_Backup"
"cmd" "needbackup"
}
"takepoint"
{
"hotkey" "3"
"label" "#SFUI_Radio_Take_Point"
"cmd" "takepoint"
}
"sectorclear"
{
"hotkey" "4"
"label" "#SFUI_Radio_Sector_Clear"
"cmd" "sectorclear"
}
"inposition"
{
"hotkey" "5"
"label" "#SFUI_Radio_In_Position"
"cmd" "inposition"
}
"report"
{
"hotkey" "6"
"label" "#SFUI_Radio_Report_In"
"cmd" "report"
}
"reportingin"
{
"hotkey" "7"
"label" "#SFUI_Radio_Reporting_Int"
"cmd" "reportingin"
}
}
}
}
}
@m0ks
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m0ks commented Mar 26, 2021

thx

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