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@xZise
Created July 16, 2011 15:39
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Dynmap configuration file
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
# NOTE: this is a sample of the standard configuration.txt, with HDMap renders substituted
components:
- class: org.dynmap.ClientConfigurationComponent
- class: org.dynmap.InternalClientUpdateComponent
sendhealth: true
sendposition: true
allowwebchat: true
webchat-interval: 5
hidewebchatip: false
trustclientname: false
#- class: org.dynmap.JsonFileClientUpdateComponent
# writeinterval: 1
# sendhealth: true
# sendposition: true
# allowwebchat: false
# hidewebchatip: false
#- class: org.dynmap.SimpleWebChatComponent
# allowchat: true
- class: org.dynmap.herochat.HeroWebChatComponent
# Control which HeroChat channel messages from web are directed to
herochatwebchannel: dynmap
# Control which channels are monitored and reported to the web
herochatchannels:
- dynmap
- class: org.dynmap.ClientComponent
type: chat
# - class: org.dynmap.ClientComponent
# type: chatballoon
# focuschatballoons: false
- class: org.dynmap.ClientComponent
type: chatbox
showplayerfaces: true
messagettl: 5
- class: org.dynmap.ClientComponent
type: playermarkers
showplayerfaces: true
showplayerhealth: true
#- class: org.dynmap.ClientComponent
# type: digitalclock
- class: org.dynmap.ClientComponent
type: timeofdayclock
showdigitalclock: true
showweather: true
#- class: org.dynmap.regions.RegionsComponent
# type: regions
# name: WorldGuard
# useworldpath: true
# filename: regions.yml
# basenode: regions
# use3dregions: true
# infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
# regionstyle:
# strokeColor: "#FF0000"
# strokeOpacity: 0.8
# strokeWeight: 3
# fillColor: "#FF0000"
# fillOpacity: 0.35
# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
# visibleregions:
# - homebase
# - miningsite
#- class: org.dynmap.TestComponent
# stuff: "This is some configuration-value"
# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false
# How often a tile gets rendered (in seconds).
renderinterval: 1
# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
zoomoutperiod: 60
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
render-triggers:
#- chunkloaded
#- playermove
#- playerjoin
- blockplaced
- blockbreak
- snowform
- leavesdecay
- blockburn
- chunkgenerated
# The path where the tile-files are placed.
tilespath: web/tiles
# The path where the web-files are located.
webpath: web
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 0.0.0.0
# The TCP-port the webserver will listen on.
webserver-port: 8028
# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
allow-symlinks: true
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.5
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
maxchunkspertick: 200
# Interval the browser should poll for updates.
updaterate: 2000
showplayerfacesinmenu: true
# Set sidebaropened: true to pin menu sidebar opened
#sidebaropened: true
joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
spammessage: "You may only chat once every %interval% seconds."
webprefix: "§2[WEB] "
websuffix: "§f"
defaultzoom: 0
defaultworld: world
# template world - this is used for worlds that exist but aren't defined in the worlds section.
# Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
# for worlds lacking a "center" section.
templates:
# Template for normal world
normal:
enabled: true
# If bigworld set to true, use alternate directory layout better suited to large worlds
bigworld: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
center:
x: 0
y: 64
z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: f
perspective: iso_S_90_medres
shader: default
# lighting: default
# # To render a world as a "night view", switch to lighting: night
# lighting: night
# To render both night and day versions of tiles, set light: nightandday
lighting: nightandday
# # Background color for map during the day
# backgroundday: "#153E7E"
# # Background color for map during the night
# backgroundnight: "#000000"
# # Background color for map (independent of night/day)
# background: "#000000"
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
prefix: s
perspective: iso_SE_60_medres
shader: default
# lighting: default
# Add shadows to world (based on top-down shadows from chunk data)
# lighting: shadows
# # To render a world as a "night view", set lighting: night
# lighting: night
# To render both night and day versions of tiles, set lighting: nightandday
lighting: nightandday
# # Background color for map during the day
# backgroundday: "#153E7E"
# # Background color for map during the night
# backgroundnight: "#000000"
# # Background color for map (independent of night/day)
# background: "#000000"
# # Sets the icon to 'images/block_custom.png'
# icon: custom
# # Biome-based mapping
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
prefix: c
perspective: iso_SE_60_medres
shader: cave
lighting: default
- class: org.dynmap.hdmap.HDMap
name: biome
title: "Biome"
prefix: b
perspective: iso_SE_60_medres
lighting: default
# Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
shader: biome
# Nether world template
nether:
enabled: true
# # If bigworld set to true, use alternate directory layout better suited to large worlds
# bigworld: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
center:
x: 0
y: 64
z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: default
lighting: default
# Map background color (day or night)
background: "#300806"
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
prefix: nt
perspective: iso_SE_60_lowres
shader: default
lighting: default
# Map background color (day or night)
background: "#300806"
# Skylands world template
skylands:
enabled: true
# # If bigworld set to true, use alternate directory layout better suited to large worlds
# bigworld: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
center:
x: 0
y: 64
z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: default
lighting: default
# Background color for map during the day
backgroundday: "#153E7E"
# Background color for map during the night
backgroundnight: "#000000"
- class: org.dynmap.hdmap.HDMap
name: skylands
title: "Surface"
prefix: st
perspective: iso_SE_60_lowres
shader: default
lighting: nightandday
# Background color for map during the day
backgroundday: "#153E7E"
# Background color for map during the night
backgroundnight: "#000000"
# The maptypes Dynmap will use to render.
worlds:
- name: world
title: "World"
- name: nether
title: "Nëther"
- name: exp
title: "Experimental"
# Worlds can be handled by templates, based on world type
# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'
#- name: world
# title: "World"
# Use 'enabled: false' to disable a certain world.
# enabled: false
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
# sendposition: false
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
# sendhealth: false
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
# fullrenderlocations:
# - x: 10000
# y: 64
# z: 20000
# - x: -15000
# y: 64
# z: -5000
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
# visibilitylimits:
# - x0: -1000
# z0: -1000
# x1: 1000
# z1: 1000
# - x0: -2000
# z0: -1000
# x1: -1000
# z1: -500
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
# hidestyle: stone
# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
# # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
# # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
# autogenerate-to-visibilitylimits: map-only
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
# template: mycustomtemplate
# Rest of comes from template - uncomment to tailor for world specifically
# center:
# x: 0
# y: 64
# z: 0
# # If bigworld set to true, use alternate directory layout better suited to large worlds
# bigworld: true
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: default
# lighting: default
# # To render a world as a "night view", switch to lighting: night
# lighting: night
# # To render both night and day versions of tiles, set light: nightandday
# lighting: nightandday
# # Background color for map during the day
# backgroundday: "#153E7E"
# # Background color for map during the night
# backgroundnight: "#000000"
# # Background color for map (independent of night/day)
# background: "#000000"
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
# prefix: t
# perspective: iso_SE_60_lowres
# shader: default
# lighting: default
# # Add shadows to world (based on top-down shadows from chunk data)
# lighting: shadows
# # To render a world as a "night view", set lighting: night
# lighting: night
# # To render both night and day versions of tiles, set lighting: nightandday
# lighting: nightandday
# # Background color for map during the day
# backgroundday: "#153E7E"
# # Background color for map during the night
# backgroundnight: "#000000"
# # Background color for map (independent of night/day)
# background: "#000000"
# # Sets the icon to 'images/block_custom.png'
# icon: custom
# # Biome-based mapping
# - class: org.dynmap.hdmap.HDMap
# name: biome
# title: "Biome"
# prefix: b
# perspective: iso_SE_60_lowres
# lighting: default
# # Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
# shader: biome
# - class: org.dynmap.hdmap.HDMap
# name: cave
# title: "Cave"
# prefix: ct
# perspective: iso_SE_60_lowres
# shader: cave
# lighting: default
#
# To just label world, and inherit rest from template, just provide name and title
#- name: world2
# title: "Second World"
#
#- name: nether
# title: "Nether"
# center:
# x: 0
# y: 64
# z: 0
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: default
# lighting: default
# # Map background color (day or night)
# background: "#300806"
# - class: org.dynmap.hdmap.HDMap
# name: nether
# title: "Surface"
# prefix: nt
# perspective: iso_SE_60_lowres
# shader: default
# # Map background color (day or night)
# background: "#300806"
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: true
# Enables debugging.
#debuggers:
# - class: org.dynmap.debug.LogDebugger
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