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@xZise
Created September 1, 2011 14:44
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dynmap configuration files (0.22)
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
# All map templates are defined in the templates directory
# By default, the 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
#
# To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line
# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
#deftemplatesuffix: lowres
# To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line
# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
#deftemplatesuffix: hires
# Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>
components:
- class: org.dynmap.ClientConfigurationComponent
- class: org.dynmap.MarkersComponent
type: markers
showlabel: false
enablesigns: false
showspawn: false
spawnicon: world
spawnlabel: "Spawn"
- class: org.dynmap.InternalClientUpdateComponent
sendhealth: true
sendposition: true
allowwebchat: true
webchat-interval: 5
hidewebchatip: false
trustclientname: false
#- class: org.dynmap.JsonFileClientUpdateComponent
# writeinterval: 1
# sendhealth: true
# sendposition: true
# allowwebchat: false
# webchat-interval: 5
# hidewebchatip: false
# - class: org.dynmap.SimpleWebChatComponent
# allowchat: true
- class: org.dynmap.herochat.HeroWebChatComponent
# Control which HeroChat channel messages from web are directed to
herochatwebchannel: dynmap
# Control which channels are monitored and reported to the web
herochatchannels:
- dynmap
- class: org.dynmap.ClientComponent
type: chat
# - class: org.dynmap.ClientComponent
# type: chatballoon
# focuschatballoons: false
- class: org.dynmap.ClientComponent
type: chatbox
showplayerfaces: true
messagettl: 5
- class: org.dynmap.ClientComponent
type: playermarkers
showplayerfaces: true
showplayerhealth: true
# Option to make player faces small - don't use with showplayerhealth
smallplayerfaces: false
#- class: org.dynmap.ClientComponent
# type: digitalclock
- class: org.dynmap.ClientComponent
type: timeofdayclock
showdigitalclock: true
showweather: true
#- class: org.dynmap.ClientComponent
# type: logo
# text: "Dynmap"
# linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
#- class: org.dynmap.regions.RegionsComponent
# type: regions
# name: WorldGuard
# useworldpath: true
# filename: regions.yml
# basenode: regions
# use3dregions: true
# regionstyle:
# stroke: true
# color: "#FF0000"
# opacity: 0.8
# weight: 3
# fill: true
# fillColor: "#FF0000"
# fillOpacity: 0.35
# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
# visibleregions:
# - homebase
# - miningsite
#- class: org.dynmap.regions.RegionsComponent
# type: regions
# name: Residence
# useworldpath: false
# filename: res.yml
# basenode: Residences
# use3dregions: false
# infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname%</span><br /> Owner <span style="font-weight:bold;">%playerowners%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
# regionstyle:
# strokeColor: "#FF0000"
# strokeOpacity: 0.8
# strokeWeight: 3
# fillColor: "#FF0000"
# fillOpacity: 0.35
# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
# visibleregions:
# - homebase
# - miningsite
#- class: org.dynmap.TestComponent
# stuff: "This is some configuration-value"
# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false
# How often a tile gets rendered (in seconds).
renderinterval: 1
# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
zoomoutperiod: 60
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
render-triggers:
#- chunkloaded
#- playermove
#- playerjoin
- blockplaced
- blockbreak
- leavesdecay
- blockburn
- chunkgenerated
- blockformed
- blockfaded
- blockspread
# The path where the tile-files are placed.
tilespath: /home/fabian/servers/tiles/
# The path where the web-files are located.
webpath: web
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 0.0.0.0
# The TCP-port the webserver will listen on.
webserver-port: 8028
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30
# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
allow-symlinks: true
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.2
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
maxchunkspertick: 200
# Interval the browser should poll for updates.
updaterate: 2000
showplayerfacesinmenu: true
# Set sidebaropened: true to pin menu sidebar opened
#sidebaropened: true
joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
spammessage: "You may only chat once every %interval% seconds."
# webprefix and websuffix support using '&color;' as escape code for color code
webprefix: "&color;2[WEB] "
websuffix: "&color;f"
# Enable checking for banned IPs via banned-ips.txt (internal web server only)
check-banned-ips: true
# Default selection when map page is loaded
defaultzoom: 0
defaultworld: world
defaultmap: flat
# NOTE: the 'templates' section is now found in the 'templates' directory
# Templates CAN still be defined in configuration.txt, as before 0.20
templates:
# NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
# Worlds CAN still be defined in configuration.txt, as before 0.20
worlds:
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: false
# Enables debugging.
#debuggers:
# - class: org.dynmap.debug.LogDebugger
version: 0.21
#
# Default template for "Normal" environment worlds (deftemplatesuffix="lowres")
# Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-lowres.txt' if you wish to customize it
#
templates:
# Template for normal world (HDMap lowres)
custom-normal-hires:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
center:
x: 0
y: 64
z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_hires
shader: stdtexture
lighting: nightandday
# Adjust extra zoom in levels - default is 2
#mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
prefix: t
perspective: iso_SE_60_hires
shader: stdtexture
lighting: nightandday
# Adjust extra zoom in levels - default is 2
#mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
prefix: ct
perspective: iso_SE_60_lowres
shader: cave
lighting: default
# Adjust extra zoom in levels - default is 2
#mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: biome
title: "Biome"
prefix: b
perspective: iso_SE_60_lowres
shader: biome
lighting: default
# Adjust extra zoom in levels - default is 2
#mapzoomin: 2
# These are examples of world-specific settings - customize your content as you see fit
#
# NOTES:
# All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
# Definitions of a world made here will superecede any world definition with the same name in configuration.txt
# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
worlds:
- name: world
title: "Welt"
template: "custom-normal-hires"
- name: exp
title: "Experimental"
template: "custom-normal-hires"
- name: nether
title: "Nëther"
template: "nether-lowres"
- name: m4d
enabled: false
# Worlds can be handled by templates, based on world type
# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'
#- name: world
# title: "World"
# Use 'enabled: false' to disable a certain world.
# enabled: false
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
# sendposition: false
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
# sendhealth: false
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
# fullrenderlocations:
# - x: 10000
# y: 64
# z: 20000
# - x: -15000
# y: 64
# z: -5000
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
# visibilitylimits:
# - x0: -1000
# z0: -1000
# x1: 1000
# z1: 1000
# - x0: -2000
# z0: -1000
# x1: -1000
# z1: -500
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
# hidestyle: stone
# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
# # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
# # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
# autogenerate-to-visibilitylimits: map-only
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
# template: mycustomtemplate
# Rest of comes from template - uncomment to tailor for world specifically
# center:
# x: 0
# y: 64
# z: 0
# # If bigworld set to true, use alternate directory layout better suited to large worlds
# bigworld: true
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.flat.FlatMap
# name: flat
# title: "Flat"
# prefix: flat
# colorscheme: default
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
# textured: smooth
# # To render a world as a "night view", set shadowstrength and ambientlight
# shadowstrength: 1.0
# ambientlight: 4
# # To render both night and day versions of tiles (when ambientlight is set), set true
# night-and-day: true
# # Option to turn on transparency support (off by default) - slows render
# transparency: true
# # Background color for map during the day
# backgroundday: "#153E7E"
# # Background color for map during the night
# backgroundnight: "#000000"
# # Backgrounc color for map (independent of night/day)
# background: "#000000"
# - class: org.dynmap.kzedmap.KzedMap
# renderers:
# - class: org.dynmap.kzedmap.DefaultTileRenderer
# name: surface
# title: "Surface"
# prefix: t
# maximumheight: 127
# colorscheme: default
# # Add shadows to world (based on top-down shadows from chunk data)
# shadowstrength: 1.0
# # To render a world as a "night view", set shadowstrength and ambientlight
# ambientlight: 4
# # To render both night and day versions of tiles (when ambientlight is set), set true
# night-and-day: true
# # Option to turn off transparency support (on by default) - speeds render
# transparency: false
# # Background color for map during the day
# backgroundday: "#153E7E"
# # Background color for map during the night
# backgroundnight: "#000000"
# # Backgrounc color for map (independent of night/day)
# background: "#000000"
# # Sets the icon to 'images/block_custom.png'
# icon: custom
# - class: org.dynmap.kzedmap.HighlightTileRenderer
# prefix: ht
# maximumheight: 127
# colorscheme: default
# highlight: # For highlighting multiple block-types.
# - 56 # Highlight diamond-ore
# - 66 # Highlight minecart track
# highlight: 56 # For highlighting a single block-type.
# - class: org.dynmap.kzedmap.CaveTileRenderer
# name: cave
# title: "Cave"
# prefix: ct
# maximumheight: 127
#
# To just label world, and inherit rest from template, just provide name and title
#- name: world2
# title: "Second World"
#
#- name: nether
# title: "Nether"
# center:
# x: 0
# y: 64
# z: 0
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.flat.FlatMap
# name: flat
# title: "Flat"
# prefix: flat
# colorscheme: default
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
# textured: smooth
# - class: org.dynmap.kzedmap.KzedMap
# renderers:
# - class: org.dynmap.kzedmap.DefaultTileRenderer
# name: nether
# title: "Surface"
# prefix: nt
# maximumheight: 127
# colorscheme: default
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