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@xanathar
Created September 16, 2018 14:17
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PoE Crash Stacktrace
NullReferenceException: Object reference not set to an instance of an object
at OEIFormats.ClassExtender.GetExtendedPropertyValue (System.String propertyName) [0x00000] in <filename unknown>:0
at Game.FlowChartPlayer..ctor (Game.FlowChart flowChart, Int32 startNodeID, UnityEngine.GameObject ownerObject) [0x00000] in <filename unknown>:0
at Game.ConversationManager.StartConversation (Game.Conversation conversation, Int32 startNode, UnityEngine.GameObject owner, Boolean disableVO) [0x00000] in <filename unknown>:0
at Game.ConversationManager.StartConversation (Guid conversationID, Int32 startNode, UnityEngine.GameObject owner, Boolean disableVo) [0x00000] in <filename unknown>:0
at Game.ConversationManager.StartConversation (Guid conversationID, Int32 startNode, UnityEngine.GameObject owner) [0x00000] in <filename unknown>:0
at Game.FlowChart.MoveToNode (Int32 nodeID, Game.FlowChartPlayer player) [0x00000] in <filename unknown>:0
at Game.Conversation.StartFlowChart (Game.FlowChartPlayer player) [0x00000] in <filename unknown>:0
at Game.ConversationManager.StartConversation (Game.Conversation conversation, Int32 startNode, UnityEngine.GameObject owner, Boolean disableVO) [0x00000] in <filename unknown>:0
at Game.ConversationManager.StartConversation (Guid conversationID, Int32 startNode, UnityEngine.GameObject owner, Boolean disableVo) [0x00000] in <filename unknown>:0
at Game.ConversationManager.StartConversation (Guid conversationID, Int32 startNode, UnityEngine.GameObject owner) [0x00000] in <filename unknown>:0
at Game.FlowChart.MoveToNode (Int32 nodeID, Game.FlowChartPlayer player) [0x00000] in <filename unknown>:0
at Game.UI.UIEndGameSlidesManager.Next () [0x00000] in <filename unknown>:0
at Game.UI.UIEndGameSlidesManager.OnClick () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, SendMessageOptions)
Game.UI.UIMultiSpriteImageButton:NotifyClick(GameObject)
Game.UI.UIMultiSpriteImageButton:OnChildClick(GameObject)
UIEventListener:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
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