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Folder to package.tgz
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#if UNITY_EDITOR | |
using System.IO; | |
using UnityEditor; | |
using UnityEditor.PackageManager; | |
using UnityEditor.PackageManager.Requests; | |
public static class PackageCreator | |
{ | |
public static void CreateTgzPackage(string packagePath, string sourcePath) | |
{ | |
PackRequest packRequest = Client.Pack(sourcePath, packagePath); | |
// | |
while (!packRequest.IsCompleted) System.Threading.Thread.Sleep(10); | |
// Check for errors | |
if (packRequest.Status == StatusCode.Failure) | |
{ | |
UnityEngine.Debug.LogError($"Failed to create package. Error: {packRequest.Error.message}"); | |
throw new IOException($"Failed to create package. Error: {packRequest.Error.message}"); | |
} | |
} | |
[MenuItem("Assets/Create package.tgz", false, 0)] private static void CustomOption() | |
{ | |
DefaultAsset selectedFolder = Selection.activeObject as DefaultAsset; | |
if (selectedFolder != null) | |
{ | |
string folderPath = AssetDatabase.GetAssetPath(selectedFolder); | |
string targetFolder = EditorUtility.OpenFolderPanel("Select target folder", "", ""); | |
if (!string.IsNullOrEmpty(targetFolder)) | |
{ | |
CreateTgzPackage(targetFolder, folderPath); | |
AssetDatabase.Refresh(); | |
} | |
} | |
} | |
[MenuItem("Assets/Create .tgz", true)] private static bool ValidateCustomOption() =>Selection.activeObject is DefaultAsset; | |
} | |
#endif |
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