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September 28, 2014 20:19
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Game translation strings choices: Are the fuzzy translated strings like "Name [action]" to be translated as "Name", "Actionname" or "Action" in another language?
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Secret Maryo Chronicles.pot: | |
#. TRANS: Name of an action that can be bound to a key | |
#: ../../src/gui/menu_data.cpp:1512 ../../src/gui/menu_data.cpp:1630 | |
msgctxt "action" | |
msgid "Name" | |
msgstr "" | |
#: ../../src/level/level_editor.cpp:271 ../../src/level/level_editor.cpp:298 | |
#: ../../src/level/level_editor.cpp:302 ../../src/objects/level_entry.cpp:395 | |
msgctxt "level" | |
msgid "Name" | |
#: ../../src/overworld/world_editor.cpp:160 | |
#: ../../src/overworld/world_editor.cpp:187 | |
#: ../../src/overworld/world_editor.cpp:191 | |
msgctxt "world" | |
msgid "Name" | |
msgstr "" | |
For example in fi_FI.po: | |
#. TRANS: Name of an action that can be bound to a key | |
#: ../../src/gui/menu_data.cpp:1512 ../../src/gui/menu_data.cpp:1630 | |
#, fuzzy | |
msgctxt "action" | |
msgid "Name" | |
msgstr "Nimi" |
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