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@xet7
Created September 28, 2014 20:19
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Game translation strings choices: Are the fuzzy translated strings like "Name [action]" to be translated as "Name", "Actionname" or "Action" in another language?
Secret Maryo Chronicles.pot:
#. TRANS: Name of an action that can be bound to a key
#: ../../src/gui/menu_data.cpp:1512 ../../src/gui/menu_data.cpp:1630
msgctxt "action"
msgid "Name"
msgstr ""
#: ../../src/level/level_editor.cpp:271 ../../src/level/level_editor.cpp:298
#: ../../src/level/level_editor.cpp:302 ../../src/objects/level_entry.cpp:395
msgctxt "level"
msgid "Name"
#: ../../src/overworld/world_editor.cpp:160
#: ../../src/overworld/world_editor.cpp:187
#: ../../src/overworld/world_editor.cpp:191
msgctxt "world"
msgid "Name"
msgstr ""
For example in fi_FI.po:
#. TRANS: Name of an action that can be bound to a key
#: ../../src/gui/menu_data.cpp:1512 ../../src/gui/menu_data.cpp:1630
#, fuzzy
msgctxt "action"
msgid "Name"
msgstr "Nimi"
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