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@xge
Last active November 20, 2019 11:06
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Using RNG and GridLayout to generate "terrain" in Woden.
"Use woden and some RNG to generate a city in the sea."
| view light coarse floor fine tower rng layout |
rng := Random new.
view := RWView new.
view backgroundColor: (Color r: 0.1 g: 0.1 b: 0.1).
floor := RWCube new
width: 12;
height: [ :el | rng nextInt: 2 ];
depth: 12;
color: Color lightBlue;
elementsOn: (1 to: 144).
view addAll: floor.
layout := RWXZGridLayout new.
layout gap: 0.
layout on: floor.
coarse := RWCube new
width: 4;
height: [ :el | #(3 4) atRandom ];
depth: 4;
color: (Color r: 0.666 g: 0.666 b: 0.666);
elementsOn: (1 to: 576).
view addAll: coarse.
layout := RWXZGridLayout new.
layout gap: 0.
layout on: coarse.
fine := RWCube new
width: 2;
height: [ :el | (rng nextInt: 5) + 4 ];
depth: 2;
color: Color gray;
elementsOn: (1 to: 331).
view addAll: fine.
layout := RWXZGridLayout new.
layout gap: 0.
layout on: fine.
tower := RWCube new
width: 2;
height: [ :el | (rng nextInt: 12) + 15 ];
depth: 2;
color: Color white;
elementsOn: (1 to: 4).
view addAll: tower.
layout := RWXZGridLayout new.
layout gap: 0.
layout on: tower.
light := RWDirectionalLight new.
light lookDown;
translateByX: 4.0 y: 6.0 z: 10.0;
rotateByXDegrees: 45;
influenceRadius: 25.0;
castShadows: true.
view add: light.
view @ RWMouseKeyControl.
view withShadows.
view camera translateByX: 60.0 y: 1.0 z: 4.0.
view open.
"WDCEngine reset."
@bergel
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bergel commented Nov 18, 2019

Looks good! Excellent script!
Here is the screenshot
image

@xge
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xge commented Nov 20, 2019

Thanks for the feedback!

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