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LOCAL_PATH := $(call my-dir) | |
include $(CLEAR_VARS) | |
LOCAL_MODULE := game_shared | |
LOCAL_MODULE_FILENAME := libgame | |
#traverse all the directory and subdirectory | |
define walk | |
$(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e))) | |
endef | |
#traverse Classes Directory | |
ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes) | |
FILE_LIST := hellocpp/main.cpp | |
FILE_LIST += $(filter %.cpp, $(ALLFILES)) | |
FILE_INCLUDES := $(shell find $(LOCAL_PATH)/../../Classes -type d) | |
#source file will be compiled | |
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) | |
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../external/Box2D/ \ | |
$(FILE_INCLUDES) \ | |
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static box2d_static | |
include $(BUILD_SHARED_LIBRARY) | |
$(call import-module,CocosDenshion/android) \ | |
$(call import-module,cocos2dx) \ | |
$(call import-module,extensions) \ | |
$(call import-module,external/Box2D) |
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