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圍棋口訣 | |
======== | |
一路易成眼 | |
二路保眼活 | |
三路駐守二 | |
四路謀攻三 | |
五路求外勢 | |
六路怪棋翁 | |
天元覓異數 |
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Density | |
======= | |
∫∫∫ d^3m = ∫∫∫ ρ_G dx dy dz | |
d^2(dm) = ρ_G dx dy dz ...(*) | |
∫∫∫ d^3q = ∫∫∫ ρ dx dy dz | |
d^2(dq) = ρ dx dy dz ...(**) |
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Matrix and Derivative | |
===================== | |
du1 = ∂u1/∂x1 dx1 + ∂u1/∂x2 dx2 + ... + ∂u1/∂x_n dx_n ...(1) | |
du2 = ∂u2/∂x1 dx1 + ∂u2/∂x2 dx2 + ... + ∂u2/∂x_n dx_n ...(2) | |
... | |
du_m = ∂u_m/∂x1 dx1 + ∂u_m/∂x2 dx2 + ... + ∂u_m/∂x_n dx_n ...(m) |
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Square Root of Energy | |
===================== | |
let | |
u = sqrt(E) ...(*) | |
du = ∂u/∂k dk ...(1), k = angular wavenumber | |
assume | |
u = A k + B + ε ...(2), where A, B are constants and ε ~= 0, over a small region. |
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Energy and Frequency | |
==================== | |
dE' = ∂E'/∂p' dp' ...(1) | |
assume | |
E' = A p' + B + ε ...(2), where A, B are constants and ε ~= 0, over a small region. | |
locally, when { | |
E' → E0' = constant |
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Energy Wave Theory | |
================== | |
dv = ∂v/∂λ dλ ...(1) | |
assume | |
v = A λ + B + ε ...(2), where A, B are constants and ε ~= 0, over a small region. | |
locally, when { | |
v → v0 = constant |
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Partial Derivative (1D) | |
======================= | |
let u = scalar | |
du = ∂u/∂x dx ...(1) | |
assume | |
u = A x + B + ε ...(2), where A, B are constants and ε ~= 0, over a small region. | |
locally, when { |
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Velocity | |
======== | |
let u = scalar | |
du = du | |
∂u/∂x dx = ∂u/∂t dt | |
∂/∂x(∂u/∂x dx) dx = ∂/∂t(∂u/∂t dt) dt | |
∂^2u/∂x^2 dx dx = ∂^2u/∂t^2 dt dt | |
∂^2u/∂x^2 dx^2 = ∂^2u/∂t^2 dt^2 | |
... |
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Phase Velocity | |
============== | |
有用的物理分析方法,是按已有(區域)的資訊,推測未知(區域)的效果。 | |
所以,應該是 space invariant 及 time invariant 的。 | |
let | |
u = u0 e^(i θ) ...(1) | |
assume locally |
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五把尺 | |
====== | |
假設有五把尺。 | |
尺一刻度用米。 | |
尺二刻度用光秒。 | |
尺三刻度用負光秒。 | |
尺四刻度用虛光秒。 | |
尺五刻度用負虛光秒。 |
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