Created
September 25, 2017 12:04
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public class GussianBlur { | |
private static final GussianBlur INSTANCE = new GussianBlur(); | |
private int sigma = 15; //通过调节该参数设置高斯模糊的模糊程度,越大越模糊 | |
private int radius = 3 * sigma; | |
private double[] kernel = new double[radius + 1]; //kernel[i]表示离中心点距离为i的权重 | |
private GussianBlur() {} | |
/** | |
* 初始化卷积核 | |
* 0.39894 = 1 / (Math.sqrt(2 * PI)) | |
*/ | |
private void initKernel() { | |
double sum = 0.0; | |
for (int i = 0; i < kernel.length; i++) { | |
kernel[i] = 0.39894 * Math.exp(- (i * i * 1.0) / (2.0 * sigma * sigma)) / sigma; | |
if (i > 0) { | |
sum = sum + kernel[i] * 2.0; | |
} else { | |
sum = sum + kernel[i]; | |
} | |
} | |
for (int i = 0; i < kernel.length; i++) { | |
kernel[i] = kernel[i] / sum; | |
} | |
} | |
/** | |
* 高斯模糊 | |
*/ | |
public Bitmap blur(Bitmap bitmap) { | |
int w = bitmap.getWidth(); | |
int h = bitmap.getHeight(); | |
int[] pix = new int[w * h]; | |
bitmap.getPixels(pix, 0, w, 0, 0, w, h); | |
Bitmap tmp = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); | |
Bitmap result = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); | |
//横向 | |
for (int i = 0; i < w * h; i++) { | |
int x = i % w; | |
int y = i / w; | |
double[] sum = new double[4]; | |
for (int j = -radius; j <= radius; j++) { | |
int currentX = Math.min(Math.max(x + j, 0), w - 1); | |
int index = y * w + currentX; | |
int a = Color.alpha(pix[index]); | |
int r = Color.red(pix[index]); | |
int g = Color.green(pix[index]); | |
int b = Color.blue(pix[index]); | |
sum[0] = sum[0] + a * kernel[Math.abs(j)]; | |
sum[1] = sum[1] + r * kernel[Math.abs(j)]; | |
sum[2] = sum[2] + g * kernel[Math.abs(j)]; | |
sum[3] = sum[3] + b * kernel[Math.abs(j)]; | |
} | |
int rc = Color.argb((int) sum[0], (int) sum[1], (int) sum[2], (int) sum[3]); | |
tmp.setPixel(x, y, rc); | |
} | |
tmp.getPixels(pix, 0, w, 0, 0, w, h); | |
//纵向 | |
for (int i = 0; i < w * h; i++) { | |
int x = i % w; | |
int y = i / w; | |
double[] sum = new double[4]; | |
for (int j = -radius; j <= radius; j++) { | |
int currentY = Math.min(Math.max(y + j, 0), h - 1); | |
int index = currentY * w + x; | |
int r = Color.red(pix[index]); | |
int g = Color.green(pix[index]); | |
int b = Color.blue(pix[index]); | |
int a = Color.alpha(pix[index]); | |
sum[0] = sum[0] + a * kernel[Math.abs(j)]; | |
sum[1] = sum[1] + r * kernel[Math.abs(j)]; | |
sum[2] = sum[2] + g * kernel[Math.abs(j)]; | |
sum[3] = sum[3] + b * kernel[Math.abs(j)]; | |
} | |
int rc = Color.argb((int) sum[0], (int) sum[1], (int) sum[2], (int) sum[3]); | |
result.setPixel(x, y, rc); | |
} | |
return result; | |
} | |
private void setRadius(int radius) { | |
this.sigma = radius; | |
this.radius = 3 * sigma; | |
this.kernel = new double[this.radius + 1]; | |
initKernel(); | |
} | |
public static GussianBlur getInstance(int radius) { | |
INSTANCE.setRadius(radius); | |
return INSTANCE; | |
} | |
public static GussianBlur getInstance() { | |
INSTANCE.setRadius(15); | |
return INSTANCE; | |
} | |
} |
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