create different ssh key according the article Mac Set-Up Git
$ ssh-keygen -t rsa -C "your_email@youremail.com"
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// A console to display Unity's debug logs in-game. | |
/// </summary> | |
public class Console : MonoBehaviour | |
{ | |
struct Log | |
{ |
using UnityEngine; | |
[ExecuteInEditMode] | |
public class VolumetricImageEffect : MonoBehaviour | |
{ | |
public float exposure=0.6f; | |
public float decay = 0.95f; | |
public float density = 0.96f; | |
public float weight = 0.4f; | |
public float clamp = 1f; |
create different ssh key according the article Mac Set-Up Git
$ ssh-keygen -t rsa -C "your_email@youremail.com"
This document has been modified from its [original format][m1], which was written by Ning Shang (geek@cerias.net). It has been updated and reformatted into a [Markdown][m2] document by [Woody Gilk][m3] and [republished][m4].
When working with a remote git repository which is hosted on a third-party storage server, data confidentiality sometimes becomes
Git is a popular free and open source distributed version control system.
I am new to Unity, but as a long time git user, I wanted to use git for my Unity projects. The bottom line is... it doesn't work nearly as well as I would like it to.
Convars: | |
app_info_http_min = "0" : | |
app_info_http_num_sockets = "8" : | |
AsyncFileIODisableWrite = "0" : | |
AsyncFileIOExpectOutstandingIO = "16" : | |
AsyncFileIOForceGenericIO = "0" : | |
AsyncFileIOMaxPending = "128" : | |
AsyncFileIOReadHandleCache = "32" : | |
AsyncFileIOWriteHandleCache = "128" : | |
batterypercent = "0" : |
// Let's talk about memory conservation | |
// If a Unity API returns an array, it allocates a new copy. | |
// Every time it is accessed, Even if the values do not change. | |
// Bad Sample 1: this code allocate too many Arrays | |
for ( int i = 0;i < Input.touches.Length; i++ ) // Get() accessor call + creating copy | |
{ | |
Touch touch = Input.touches[i]; // Creating copy | |
// … | |
} |
* text=auto | |
# Unity files | |
*.meta -text -merge=unityamlmerge | |
*.unity -text -merge=unityamlmerge | |
*.asset -text -merge=unityamlmerge | |
*.prefab -text -merge=unityamlmerge | |
# Image formats | |
*.psd filter=lfs diff=lfs merge=lfs -text |