View Preprocessor.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package com.badlogic.gdx.tests.preprocessor; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.utils.Array; | |
import com.badlogic.gdx.utils.StringBuilder; | |
public class Preprocessor { | |
private final static boolean isNewline (final char c) { | |
return c == '\n'; |
View outline.fragment.glsl
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifdef GL_ES | |
#define LOWP lowp | |
precision mediump float; | |
#else | |
#define LOWP | |
#endif | |
const float offset = 1.0 / 128.0; | |
varying vec2 v_texCoords; | |
uniform sampler2D u_texture; |
View gsl.jj
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* @author Xoppa | |
*/ | |
options | |
{ | |
JDK_VERSION = "1.6"; | |
static = false; | |
} | |
PARSER_BEGIN(GSLParser) |
View GameBoard.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class GameBoard implements RenderableProvider { | |
public static class BoardPiece extends Renderable { | |
public Matrix4 localTransform = new Matrix4(); | |
} | |
public Array<BoardPiece> pieces = new Array<BoardPiece>(); | |
public Matrix4 transform = new Matrix4(); | |
@Override | |
public void getRenderables (Array<Renderable> renderables, Pool<Renderable> pool) { |
View PolygonShapeTest.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package com.badlogic.gdx.tests.g2d; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.graphics.Color; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.Mesh; | |
import com.badlogic.gdx.graphics.Texture; | |
import com.badlogic.gdx.graphics.VertexAttribute; | |
import com.badlogic.gdx.graphics.VertexAttributes; | |
import com.badlogic.gdx.graphics.VertexAttributes.Usage; |
View ModelCache.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
See https://github.com/libgdx/libgdx/blob/master/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ModelCache.java |
View FlushablePool.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** Keeps track of the obtained items and frees them on the call to {@link #flush()}. */ | |
public abstract class FlushablePool<T> extends Pool<T> { | |
protected Array<T> obtained = new Array<T>(); | |
public FlushablePool () { | |
} | |
@Override | |
public T obtain () { | |
T result = super.obtain(); |
View PathRotationTest.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/******************************************************************************* | |
* Copyright 2011 See AUTHORS file. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software |
View gist:3b841fb52f46e8cdec24
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/******************************************************************************* | |
* Copyright 2011 See AUTHORS file. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software |
View GL20Adreno20X.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package com.xoppa.gdx.graphics.utils; | |
import java.nio.Buffer; | |
import java.nio.FloatBuffer; | |
import java.nio.IntBuffer; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.graphics.GL20; | |
public class GL20Adreno20X implements GL20 { |
NewerOlder