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@xphere
Created March 15, 2023 19:58
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Task.WhenAll and Task.WhenAny Godot 4.0 GDScript 2.0 implementation
class_name Task
# Call all tasks and wait for them to complete, even async ones
static func WhenAll(tasks: Array[Callable]) -> void:
var awaiter := _Awaiter.new()
await awaiter.wait(tasks, tasks.size())
# Call all tasks and wait for at least one to complete, even async ones
static func WhenAny(tasks: Array[Callable]) -> void:
var awaiter := _Awaiter.new()
await awaiter.wait(tasks, 1)
class _Awaiter:
signal completed
var _pending := 0
func wait(tasks: Array[Callable], pending: int) -> void:
_pending = pending
for task in tasks:
_call(task)
if _pending > 0:
await completed
func _call(task: Callable) -> void:
await task.call()
_pending -= 1
if _pending <= 0:
completed.emit()
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