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@xposedbones
Created February 13, 2019 20:14
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export default class Easing {
// Based on https://github.com/danro/jquery-easing/blob/master/jquery.easing.js
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInQuad(t: number, b: number, c: number, d: number): number {
return c * (t /= d) * t + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeOutQuad(t: number, b: number, c: number, d: number): number {
return -c * (t /= d) * (t - 2) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInOutQuad(t: number, b: number, c: number, d: number): number {
if ((t /= d / 2) < 1) return c / 2 * t * t + b;
return -c / 2 * ((--t) * (t - 2) - 1) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInCubic(t: number, b: number, c: number, d: number): number {
return c * (t /= d) * t * t + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeOutCubic(t: number, b: number, c: number, d: number): number {
return c * ((t = t / d - 1) * t * t + 1) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInOutCubic(t: number, b: number, c: number, d: number): number {
if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
return c / 2 * ((t -= 2) * t * t + 2) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInQuart(t: number, b: number, c: number, d: number): number {
return c * (t /= d) * t * t * t + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeOutQuart(t: number, b: number, c: number, d: number): number {
return -c * ((t = t / d - 1) * t * t * t - 1) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInOutQuart(t: number, b: number, c: number, d: number): number {
if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInQuint(t: number, b: number, c: number, d: number): number {
return c * (t /= d) * t * t * t * t + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeOutQuint(t: number, b: number, c: number, d: number): number {
return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInOutQuint(t: number, b: number, c: number, d: number): number {
if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInSine(t: number, b: number, c: number, d: number): number {
return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeOutSine(t: number, b: number, c: number, d: number): number {
return c * Math.sin(t / d * (Math.PI / 2)) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInOutSine(t: number, b: number, c: number, d: number): number {
return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInExpo(t: number, b: number, c: number, d: number): number {
return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeOutExpo(t: number, b: number, c: number, d: number): number {
return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInOutExpo(t: number, b: number, c: number, d: number): number {
if (t == 0) return b;
if (t == d) return b + c;
if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInCirc(t: number, b: number, c: number, d: number): number {
return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeOutCirc(t: number, b: number, c: number, d: number): number {
return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInOutCirc(t: number, b: number, c: number, d: number): number {
if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInElastic(t: number, b: number, c: number, d: number): number {
let s: number = 1.70158;
let p: number = 0;
let a: number = c;
if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3;
if (a < Math.abs(c)) { a = c; s = p / 4; }
else s = p / (2 * Math.PI) * Math.asin(c / a);
return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeOutElastic(t: number, b: number, c: number, d: number): number {
let s: number = 1.70158;
let p: number = 0;
let a: number = c;
if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3;
if (a < Math.abs(c)) { a = c; s = p / 4; }
else s = p / (2 * Math.PI) * Math.asin(c / a);
return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInOutElastic(t: number, b: number, c: number, d: number): number {
let s: number = 1.70158;
let p: number = 0;
let a: number = c;
if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; if (!p) p = d * (.3 * 1.5);
if (a < Math.abs(c)) { a = c; s = p / 4; }
else s = p / (2 * Math.PI) * Math.asin(c / a);
if (t < 1) return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInBack(t: number, b: number, c: number, d: number): number {
let s: number = 1.70158;
return c * (t /= d) * t * ((s + 1) * t - s) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeOutBack(t: number, b: number, c: number, d: number): number {
let s: number = 1.70158;
return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInOutBack(t: number, b: number, c: number, d: number): number {
let s: number = 1.70158;
if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInBounce(t: number, b: number, c: number, d: number): number {
return c - Easing.easeOutBounce(d - t, 0, c, d) + b;
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeOutBounce(t: number, b: number, c: number, d: number): number {
if ((t /= d) < (1 / 2.75)) {
return c * (7.5625 * t * t) + b;
} else if (t < (2 / 2.75)) {
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
} else if (t < (2.5 / 2.75)) {
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
} else {
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
}
}
/**
* @param {number} t - Current Time
* @param {number} b - Start Value
* @param {number} c - Target Value
* @param {number} d - Duration
*/
static easeInOutBounce(t: number, b: number, c: number, d: number): number {
if (t < d / 2) return Easing.easeInBounce(t * 2, 0, c, d) * .5 + b;
return Easing.easeOutBounce(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
}
}
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