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@xseignard
Last active January 11, 2019 17:15
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import * as THREE from 'three';
import 'three/examples/js/loaders/GLTFLoader';
import 'three/examples/js/controls/OrbitControls';
import model from './nantes2.glb';
let camera, scene, renderer, mixer, clock, prevPos;
const init = () => {
clock = new THREE.Clock();
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 10000);
camera.position.y = 100;
camera.position.z = 150;
// camera.up = new THREE.Vector3(0, 0, 1);
prevPos = camera.position;
scene = new THREE.Scene();
const light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1);
scene.add(light);
const controls = new THREE.OrbitControls(camera);
const loader = new THREE.GLTFLoader();
loader.load(model, gltf => {
console.log(gltf.animations[0]);
scene.add(gltf.scene);
mixer = new THREE.AnimationMixer(gltf.scene);
mixer.clipAction(gltf.animations[0]).play();
});
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
};
const animate = () => {
requestAnimationFrame(animate);
const delta = clock.getDelta();
if (mixer) {
mixer.update(delta / 10);
const pos = mixer._bindings[0].binding.node.position;
camera.position.copy(prevPos);
camera.lookAt(pos);
prevPos = pos;
}
renderer.render(scene, camera);
};
init();
animate();
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