- Proposal: SE-NNNN
- Authors: Xiaodi Wu, Jacob Bandes-Storch, Erica Sadun, Jonathan Shapiro, João Pinheiro
- Review Manager: TBD
- Status: Awaiting review
This proposal refines and rationalizes Swift's identifier and operator symbology. Specifically, this proposal:
- refines the set of valid identifier characters based on Unicode recommendations, with customizations principally to accommodate emoji;
- refines the set of valid operator characters based on Unicode categories; and
- changes rules as to where dots may appear in operators.
- Define backslash '' as a operator-head in the swift grammar
- Refining Identifier and Operator Symbology (a precursor to this document)
- Proposal: Normalize Unicode identifiers
- Lexical matters: identifiers and operators
- Unicode identifiers & operators, with pre-proposal
- Proposal: Allow Single Dollar Sign as Valid Identifier
- Free the '$' Symbol!
- Request to add middle dot (U+00B7) as operator character?
Swift supports programmers from many languages and cultures. However, the current identifier and operator character sets do not conform to any Unicode standards, nor have they been rationalized in the language or compiler documentation. These deserve a well-considered, standards-based revision.
As Chris Lattner has written:
We need a token to be unambiguously an operator or identifier - we can have different rules for the leading and subsequent characters though.
…our current operator space (particularly the Unicode segments covered) is not super well considered. It would be great for someone to take a more systematic pass over them to rationalize things.
Identifiers, which serve as names for various entities, are linguistic in nature and must permit a variety of characters in order to properly serve non–English-speaking coders. This issue has been considered by the communities of many programming languages already, and the Unicode Consortium has published recommendations on how to choose identifier character sets. Swift should make an effort to conform to these recommendations.
Operators, on the other hand, should be rare and carefully chosen because they suffer from limited discoverability and readability. They are by nature symbols, not names. This places a cognitive cost on users with respect to recall ("What is the operator that applies the behavior I need?") and recognition ("What does the operator in this code do?"). While almost every non-trivial program defines new identifiers, most programs do not define new operators.
Concrete discrepancies and edge cases motivate these proposed changes. For example:
- The Greek question mark ; is a valid identifier.
- Some non-combining diacritics ´ ¨ ꓻ are valid in identifiers.
- Braille patterns ⠟, which are letter-like, are operator characters.
- Other symbols such as ⚄ and ♄ are operator characters despite not being "operator-like."
- Currency symbols are split across operators (¢ £ ¤ ¥) and identifiers (₪ € ₱ ₹ ฿ ...).
- 🙂🤘
▶️ 🛩 are identifiers, while☹️ ✌️🔼✈️ ♠️ are operators. - A few characters 〡〢〣〤〥〦〧〨〩 〪 〫 〬 〭 〮 〯 are valid in both identifiers and operators.
Identifiers that take advantage of Swift's Unicode support are not normalized. This allows different representations of the same characters to be considered distinct identifiers. For example:
let Å = "Angstrom"
let Å = "Latin Capital Letter A With Ring Above"
let Å = "Latin Capital Letter A + Combining Ring Above"
Non-printing characters such as ZERO WIDTH SPACE and ZERO WIDTH NON-JOINER are also accepted as valid identifier chracters without any restrictions.
let ab = "ab"
let ab = "a + ZERO WIDTH SPACE + b"
func xy() { print("xy") }
func xy() { print("x + ZERO WIDTH NON-JOINER + y") }
These matters should be considered in a near timeframe (Swift 4). Identifier and operator character sets are fundamental parts of Swift grammar, and changes are inevitably source-breaking.
The aim of this proposal is to rationalize the set of valid operator characters and the set of valid identifier characters using Unicode categories and specific Unicode recommendations where available. The smallest necessary customizations are made to increase backwards compatibility, but no attempt is made to expand Swift grammar or to "improve" Unicode. Specifically, the following questions are potential subjects of separate study, either within the purview of the Swift open source project or of the Unicode Consortium:
-
Expanding the set of valid operator or identifier characters. For example,
$
is not currently a valid operator in Swift, there are no current Unicode recommendations regarding operators in programming languages, and$
is not enumerated among the list of "mathematical" characters in Unicode. Although is possible for Swift to customize its implementation of Unicode recommendations to add$
as a valid operator, that is an expansion of Swift grammar distinct from the task of rationalizing Swift symbology according to Unicode standards. Therefore, this document neither proposes nor opposes its addition. For similar reasons, this document refines the inclusion of emoji in identifiers based on Unicode categories, but it neither proposes nor opposes the inclusion of non-emoji pictographic symbols to the set of valid identifier characters. -
Rectifying Unicode shortcomings. Although it is possible to discover shortcomings concerning particular characters in the current version of Unicode, no attempt is made to preempt the Unicode standardization process by "patching" such issues in the Swift grammar. For example, in the current version of Unicode, ⁗ QUADRUPLE PRIME is not deemed to be "mathematical" (even though ‴ TRIPLE PRIME is deemed to be "mathematical"). Certainly, this issue would be appropriate to report to Unicode and may well be corrected in a future revision of the standard. However, as the Swift community is not congruent with the community of experts that specialize in Unicode, there is no rational basis to expect that Swift-only determinations of what Unicode "should have done" (without vetting through Unicode's standardization processes) are likely to result in a better outcome than the existing Unicode standard. Therefore, no attempt is made to augment the Unicode derived category
Math
with ⁗ QUADRUPLE PRIME in this proposal. Similarly, Unicode recommends certain normalization forms for identifiers in code, which are proposed here for adoption by Swift, but these normalization forms do not eliminate all possible combinations of "confusable" characters. This proposal does not attempt to invent an ad-hoc normalization form in an attempt to "improve" Unicode recommendations. -
Implementing additional features. Innovative ideas such as mixfix operators are detailed below in Future directions. This proposal does not attempt to introduce any such features.
Haskell distinguishes identifiers/operators by their general category (for instance, "any Unicode lowercase letter" or "any Unicode symbol or punctuation"). Identifiers can start with any lowercase letter or _
, and they may contain any letter, digit, '
, or _
. This includes letters like δ and Я, and digits like ٢.
Scala similarly allows letters, numbers, $
, and _
in identifiers, distinguishing by general categories Ll
, Lu
, Lt
, Lo
, and Nl
. Operator characters include mathematical and other symbols (Sm
and So
) in addition to certain ASCII characters.
ECMAScript 2015 uses ID_Start
and ID_Continue
, as well as Other_ID_Start
and Other_ID_Continue
, for identifiers.
Python 3 uses XID_Start
and XID_Continue
.
Identifiers. Adopt recommendations made in UAX#31 Identifier and Pattern Syntax, deriving the sets of valid identifier characters from ID_Start
and ID_Continue
. Adopt specific customizations principally to accommodate emoji. Consider two identifiers equivalent when they produce the same normalized form under Normalization Form C (NFC), as recommended in UAX#31 for case-sensitive use cases.
| Is an identifier | Is not an identifier
--- | --- | ---
Shall be an identifier | 120,617 code points | 699 emoji
Shall not be an identifier | 846,137 unassigned code points;
4,929 other code points | All other code points
Operators. No Unicode recommendation currently exists on the topic of "operator identifiers," although work is ongoing as part of a future update to UAX#31. The aim of the proposed definition presented in this document is to identify, using Unicode categories, a reasonable set of operators that (a) may be in current use in Swift code; and (b) are likely to be included in future versions of UAX#31. It is not intended to be a final judgment on all code points that should ever be valid in Swift operators, for which it is proposed that Swift await the recommendations of the Unicode Consortium.
Therefore, adopt an approach to define the set of valid operator characters based primarily on the Unicode categories Math
and Pattern_Syntax
(an approach analogous to that which is used to define ID_Start
and ID_Continue
in Unicode recommendations), informed by UAX#25 Unicode Support for Mathematics. Augment the set of valid operator characters with a number of currently valid Swift operator characters to increase backward compatibility. Consider two operators equivalent when they produce the same normalized form under Normalization Form KC (NFKC), as recommended in UAX#31 for case-insensitive use cases. Fullwidth variants such as FULLWIDTH HYPHEN-MINUS are equivalent to their non-fullwidth counterparts after normalization under NFKC (but not NFC).
| Is an operator | Is not an operator
--- | --- | ---
Shall be an operator | 986 code points | \
Shall not be an operator | 130 unassigned code points;
2,024 other code points | All other code points
Dots. Adopt a rule to allow dots to appear in operators at any location, but only in runs of two or more. (Currently, dots must be leading.)
Swift identifier characters shall conform to UAX#31 as follows:
-
UAX31-C1. The conformance described herein refers to the Unicode 9.0.0 version of UAX#31.
-
UAX31-C2. Swift shall observe the following requirements:
-
UAX31-R1. Swift shall augment the definition of "Default Identifiers" with the following profiles:
-
ID_Start
andID_Continue
shall be used forStart
andContinue
, replacingXID_Start
andXID_Continue
. This excludes characters inOther_ID_Start
andOther_ID_Continue
. -
_ 005F LOW LINE shall additionally be allowed as a
Start
character. -
Certain emoji shall additionally be allowed as
Start
characters. A detailed design for emoji permitted in identifiers is given below. -
UAX31-R1a. The join-control characters ZWJ and ZWNJ are strictly limited to the special cases A1, A2, and B described in UAX#31.
-
-
UAX31-R4. Swift shall consider two identifiers equivalent when they produce the same normalized form under Normalization Form C (NFC), as recommended in UAX#31 for case-sensitive use cases.
-
identifier-head → [:ID_Start:]
identifier-head → _
identifier-head → identifier-emoji
identifier-character → identifier-head
identifier-character → [:ID_Continue:]
Swift operator characters shall be determined as follows:
-
Valid operator characters shall consist of
Pattern_Syntax
code points with a derived propertyMath
. However, the following blocks are excluded: Geometric Shapes, Miscellaneous Symbols, and Miscellaneous Technical. In UnicodeSet notation:[:Pattern_Syntax:] & [:Math:] - [:Block=Geometric Shapes:] - [:Block=Miscellaneous Symbols:] - [:Block=Miscellaneous Technical:]
Math
captures a fuller set of operators than is possible usingSm
, and we avoid the inclusion of characters inSo
that are clearly not "operator-like" (such as Braille).Math
code points in the excluded blocks include sign parts such as ⎲ SUMMATION TOP and tenuously "operator-like" code points such as♠️ BLACK SPADE SUIT. -
The set of valid operator characters shall be augmented with the following ASCII characters:
!
,%
,&
,*
,-
,/
,?
,\
,^
. These ASCII characters are required by the Swift standard library and/or considered "weakly mathematical" in UAX#25. -
For increased compatibility with Swift 3, the set of valid operator characters shall be augmented with the following Latin-1 Supplement characters:
¡
,¦
,§
,°
,¶
,¿
. For the same reason, augment the set of valid operator characters with the following General Punctuation characters: † DAGGER, ‡ DOUBLE DAGGER, • BULLET, ‰ PER MILLE SIGN, ‱ PER TEN THOUSAND SIGN, ※ REFERENCE MARK, ‽ INTERROBANG, ⁂ ASTERISM, ⁅ LEFT SQUARE BRACKET WITH QUILL, ⁆ RIGHT SQUARE BRACKET WITH QUILL, ⁊ TIRONIAN SIGN ET, ⁋ REVERSED PILCROW SIGN, ⁌ BLACK LEFTWARDS BULLET, ⁍ BLACK RIGHTWARDS BULLET, ⁎ LOW ASTERISK, ⁑ TWO ASTERISKS ALIGNED VERTICALLY. -
Swift shall consider two operators equivalent when they produce the same normalized form under Normalization Form KC (NFKC), as recommended in UAX#31 for case-insensitive use cases. Crucially, fullwidth variants such as FULLWIDTH HYPHEN-MINUS are equivalent to their non-fullwidth counterparts after normalization under NFKC (but not NFC).
-
Certain strongly mathematical arrows now have an alternative emoji presentation, and future versions of Unicode may add such an emoji presentation to any Swift operator character. Some but not all "environments" or applications (for instance, Safari but not TextWrangler) display the alternative emoji presentation at all times, and such discrepancies between applications are explicitly permitted by Unicode recommendations (see dicussion in Emoji). However, it would be highly unusual to define the set of valid operator characters based on an essentially arbitrary criterion as to whether an alternative emoji presentation is retroactively assigned to a code point, and codifying how IDEs display Unicode characters in Swift files is outside the scope of this proposal. Therefore, valid operator characters are defined without regard to the presence or absence of an alternative emoji presentation, and U+FE0E VARIATION SELECTOR-15 (text presentation selector) is optionally permitted to follow an operator character that has an alternative emoji presentation. Note that variation selectors are discarded by normalization.
These revised rules produce a set of 987 code points for operator characters. Since ID_Start
is derived in part by exclusion of Pattern_Syntax
code points, it is assured that operator and identifier characters do not overlap (although this assurance does not extend to emoji, which require additional design as detailed below).
All current restrictions on reserved tokens and operators remain. Swift reserves =
, ->
, //
, /*
, */
, .
, ?
, prefix <
, prefix &
, postfix >
, and postfix !
.
Swift's existing rule for dots in operators is:
If an operator doesn’t begin with a dot, it can’t contain a dot elsewhere.
This proposal modifies the rule to:
Dots may only appear in operators in sequences of two or more.
Incorporating the "two-dot rule" offers the following benefits:
-
It avoids lexical complications arising from lone
.
. -
The approach is conservative, erring on the side of overly restrictive. Dropping the rule in future (and thereby allowing single dots) may be possible.
-
It does not require special cases for existing infix dot operators in the standard library,
...
(closed range) and..<
(half-open range). It leaves open the possibility of adding analogous half-open and fully-open range operators<..
and<..<
.
Finally, this proposal reserves the ..
operator for a possible "method cascade" syntax in the future as supported by Dart.
operator → operator-head operator-characters[opt]
operator-head → [[:Pattern_Syntax:] & [:Math:] - [:Emoji:] - [:Block=Geometric Shapes:] - [:Block=Miscellaneous Symbols:] - [:Block=Miscellaneous Technical:]]
operator-head → [[:Pattern_Syntax:] & [:Math:] & [:Emoji:] - [:Block=Geometric Shapes:] - [:Block=Miscellaneous Symbols:] - [:Block=Miscellaneous Technical:]] U+FE0E[opt]
operator-head → ! | % | & | * | - | / | ? | \ | ^ | ¡ | ¦ | § | ° | ¶ | ¿
operator-head → † | ‡ | • | ‰ | ‱ | ※ | ‽ | ⁂ | ⁅ | ⁆ | ⁊ | ⁋ | ⁌ | ⁍ | ⁎ | ⁑
operator-head → operator-dot operator-dots
operator-character → operator-head
operator-characters → operator-character operator-character[opt]
operator-dot → .
operator-dots → operator-dot operator-dots[opt]
The inclusion of emoji among valid identifier characters, though highly desired, presents significant challenges:
-
Emoji characters are not displayed uniformly across different platforms.
-
Whether any particular character is presented as emoji or text depends on a matrix of considerations, including "environment" (e.g., Safari vs. XCode), presence or absence of a variant selector, and whether the character itself defaults to "emoji presentation" or "text presentation." This behavior is specifically documented in Unicode recommendations.
-
Some emoji not classified as
Math
depict operators: ❗️❓➕➖➗✖️. A Unicode chart provides additional information by dividing emoji according to "rough categories," but it warns that these categories "may change at any time, and should not be used in production." -
Full emoji support would require allowing identifiers to contain zero-width joiner sequences that UAX#31 would forbid. Some normalization scheme would have to be devised to account for Unicode recommendations that
👩❤️👨
(U+1F469 U+200D U+2764 U+FE0F U+200D U+1F468) can be displayed as either💑
(U+1F491) or, as a fallback,👩❤️👨
(U+1F469 U+2764 U+FE0F U+1F468).
For maximum consistency across platforms, valid emoji in Swift identifiers shall be determined using the following rules:
-
Emoji shall include code points with default emoji presentation (as opposed to text presentation), minus
Emoji_Defectives
andID_Continue
. ExcludePattern_Syntax
code points unless they are in the following blocks: Miscellaneous Symbols, Miscellaneous Technical. -
Emoji shall include
Emoji
code points with default text presentation when immediately followed by U+FE0F VARIATION SELECTOR-16 (emoji presentation selector), minusEmoji_Defectives
andID_Continue
. Again, excludePattern_Syntax
code points unless they are in the following blocks: Miscellaneous Symbols, Miscellaneous Technical. (Note that the emoji picker on Apple platforms--and, possibly, other platforms--automatically inserts U+FE0F VARIATION SELECTOR-16 when a user selects such code points; for instance, selecting ❤️ inserts U+2764 U+FE0F. Therefore, it is important that the invisible U+FE0F be permitted strictly in this use case. Note also that variation selectors are discarded by normalization.) -
Emoji shall include
Emoji_Flag_Sequences
,Emoji_Keycap_Sequences
, and (to the extent not already included)Emoji_Modifier_Sequences
.
These revised rules produce a set of 1,625 code points or sequences, of which 98 are currently categorized as operator characters.
identifier-emoji → [[:Emoji_Presentation:] - [:Emoji_Defectives:] - [:ID_Continue:] - [:Pattern_Syntax:]]
identifier-emoji → [[:Emoji_Presentation:] - [:Emoji_Defectives:] - [:ID_Continue:] & [:Pattern_Syntax:] & [:Block=Miscellaneous Symbols:]]
identifier-emoji → [[:Emoji_Presentation:] - [:Emoji_Defectives:] - [:ID_Continue:] & [:Pattern_Syntax:] & [:Block=Miscellaneous Technical:]]
identifier-emoji → [[:Emoji:] - [:Emoji_Defectives:] - [:Emoji_Presentation:] - [:ID_Continue:] - [:Pattern_Syntax:]] U+FE0F
identifier-emoji → [[:Emoji:] - [:Emoji_Defectives:] - [:Emoji_Presentation:] - [:ID_Continue:] & [:Pattern_Syntax:] & [:Block=Miscellaneous Symbols:]] U+FE0F
identifier-emoji → [[:Emoji:] - [:Emoji_Defectives:] - [:Emoji_Presentation:] - [:ID_Continue:] & [:Pattern_Syntax:] & [:Block=Miscellaneous Technical:]] U+FE0F
identifier-emoji → [[:Emoji_Flag_Sequences:] [:Emoji_Keycap_Sequences:] [:Emoji_Modifier_Sequences:]]
This change is source-breaking where developers have incorporated certain emoji in identifiers or certain non-ASCII characters in operators. This is unlikely to be a significant breakage for the majority of Swift code. Diagnostics for invalid characters are already produced today. We can improve them easily if needed.
Maintaining source compatibility for Swift 3 should be easy: keep the old parsing and identifier lookup code.
This proposal does not affect the ABI format itself. Normalization of Unicode identifiers would affect the ABI of compiled modules. The standard library will not be affected; it uses ASCII symbols with no combining characters.
This proposal doesn't affect API resilience.
-
Use NFKC instead of NFC for identifiers. The decision to use NFC is based on UAX#31, which states:
Generally if the programming language has case-sensitive identifiers, then Normalization Form C is appropriate; whereas, if the programming language has case-insensitive identifiers, then Normalization Form KC is more appropriate.
-
Eliminate emoji from identifiers and restrict operator characters to a limited number of ASCII code points. This approach would be simpler, but feedback on Swift-Evolution has been overwhelmingly against such a change.
-
Hand-pick a set of "operator-like" characters to include. The proposal authors tried this painstaking approach and came up with a relatively agreeable set of about 650 code points. Such a list can carefully avoid idiosyncrasies in the Unicode standard. However, a character-by-character inventory is unlikely to converge on consensus, as likely to introduce unintended Swift-specific idiosyncrasies as it is to avoid Unicode shortcomings, and inconsistent with the Unicode method of deriving such lists using categories.
-
Continue to allow single
.
in operators, perhaps even expanding the original rule to allow them anywhere (even if the operator does not begin with.
).This would allow a wider variety of custom operators (for some interesting possibilities, see the operators in Haskell's Lens package). However, there are a handful of potential complications:
-
Combining prefix or postfix operators with member access:
foo*.bar
would need to be parsed asfoo *. bar
rather than(foo*).bar
. Parentheses could be required to disambiguate. -
Combining infix operators with contextual members:
foo*.bar
would need to be parsed asfoo *. bar
rather thanfoo * (.bar)
. Whitespace or parentheses could be required to disambiguate. -
Hypothetically, if operators were accessible as members such as
MyNumber.+
, allowing operators with single.
s would require escaping operator names (perhaps with backticks, such asMyNumber.`+`
).
This would also require operators of the form
[!?]*\.
(for example.
?.
!.
!!.
) to be reserved, to prevent users from defining custom operators that conflict with member access and optional chaining.We believe that requiring dots to appear in groups of at least two, while in some ways more restrictive, will prevent a significant amount of future pain, and does not require special-case considerations such as the above.
-
While not within the scope of this proposal, the following considerations may provide useful context for the proposed changes. We encourage the community to pick up these topics when the time is right.
-
Introduce a syntax for method cascades. The Dart language supports method cascades, whereby multiple methods can be called on an object within one expression:
foo..bar()..baz()
effectively performsfoo.bar(); foo.baz()
. This syntax can also be used with assignments and subscripts. Such a feature might be very useful in Swift; this proposal reserves the..
operator so that it may be added in the future. -
Introduce "mixfix" operator declarations. Mixfix operators are based on pattern matching and would allow more than two operands. For example, the ternary operator
? :
can be defined as a mixfix operator with three "holes":_ ? _ : _
. Subscripts might be subsumed by mixfix declarations such as_ [ _ ]
. Some holes could be made@autoclosure
, and there might even be holes whose argument is represented as an AST, rather than a value or thunk, supporting advanced metaprogramming (for instance, F#'s code quotations). Should mixfix operators become supported, it would be sensible to add brackets to the set of valid operator characters. -
Diminish or remove the lexical distinction between operators and identifiers. If precedence and fixity applied to traditional identifiers as well as operators, it would be possible to incorporate ASCII equivalents for standard operators (e.g.
and
for&&
, to allowA and B
). If additionally combined with mixfix operator support, this might enable powerful DSLs (for instance, C#'s LINQ).