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Create scene and render with Blender
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#!/bin/bash | |
# Create scene and render with Blender. | |
# This script depends some other scripts to work. | |
# Run this script in jenkins: http://192.168.2.21:8080/view/render/job/render | |
# You can download this script from https://gist.github.com/xxd3vin/feffe28c4da50b666422 | |
# Copyright (C) 2015 Devin Chen - All Rights Reserved | |
# Permission to copy and modify is granted under the MIT license | |
# Last modified 2/23/2016 | |
# | |
# macro | |
# | |
NHOME="/home/handle/nhandler" | |
blender="/var/local/blender-2.72b-linux-glibc211-x86_64/blender" | |
convert="/usr/bin/convert" | |
jp2a="/opt/jp2a-1.0.6/src/jp2a" | |
FLAG="$NHOME/weihuzhong.txt" | |
render_py="$NHOME/res/render.py" | |
check_pic_py="$NHOME/res/check_pic.py" | |
create_scene_py="$NHOME/res/create_scene.py" | |
tm_sh="/opt/glue/tm.sh" | |
pano2vr_sh="$NHOME/res/pano2vr.sh" | |
empty1="$NHOME/res/empty1.blend" | |
empty2="$NHOME/res/empty2.blend" | |
TMP="$NHOME/temp" | |
INPUT="$TMP/input" | |
OUTPUT="$TMP/output" | |
# input params | |
#/home/glue/share/repository/9fde/71eb/8020/4409/8a62/13f6/b42a/f282 | |
REPO="$1" | |
# | |
# functions | |
# | |
function noty() { | |
local title="render_gpu2" | |
local content="$1" | |
curl "http://192.168.2.21:8080/job/chenyang_notification/buildWithParameters?token=sp12345678&title=$title&content=$content" | |
} | |
# | |
# main() | |
# | |
# make sure handler not receive new job. | |
if [ ! -f "$FLAG" ]; then | |
exit 1 | |
fi | |
# The Nodejs way: | |
# curl -F "jid=job_fake_id_123" -F "path=/tmp/render_test_repo/input" 127.0.0.1:4001/dojob | |
# The Shell script way: | |
# as below | |
ls -l -R $TMP | |
rm -rf $TMP/* | |
ls -l -R $TMP | |
mkdir $TMP/input | |
mkdir $TMP/output | |
# Copy models from repo | |
ls -l -R $REPO | |
cp $REPO/input/* $INPUT | |
# check_pic | |
for f in $INPUT/*.blend | |
do | |
echo "check_pic: $f" | |
$blender -b $f -P $check_pic_py | |
done | |
# Create scene | |
cd /tmp | |
export path="$INPUT/render.json" | |
export input="$INPUT" | |
export output="$INPUT" | |
$blender -b $empty2 -P $create_scene_py | |
cd - | |
# render type | |
# flag.txt is created by create_scene.py | |
type=`cat $INPUT/flag.txt` | |
# Render ... | |
$blender -b "$INPUT/main.blend" -P $render_py -- HDR,PNG -- "$OUTPUT" 2>&1 | tee "$OUTPUT/render.log" | |
ls -l $OUTPUT | |
# Check render result | |
$convert "$OUTPUT/0000.png" jpg:- | $jp2a - | |
if [ $type = "PERSP" ]; then | |
# Tone Mapping ... | |
$tm_sh persp $OUTPUT/0000.png $OUTPUT/0000.hdr $OUTPUT 0000 | |
# Post processing | |
/opt/gimp/gimp.sh persp $OUTPUT/0000.png /opt/gimp/gimp_update1651.gmic $OUTPUT/0000.png | |
elif [ $type = "PANO_MAX" ] || [ $type = "PANO_MIN" ]; then | |
$tm_sh pano $OUTPUT/0000.png $OUTPUT/0000.hdr $OUTPUT 0000 | |
/opt/gimp/gimp.sh pano $OUTPUT/0000.png /opt/gimp/gimp_update1651.gmic $OUTPUT/0000.png | |
fi | |
# Create pano2vr for pano | |
if [ $type = "PANO_MAX" ] ; then | |
$pano2vr_sh $OUTPUT/0000.png 0000 max | |
elif [ $type = "PANO_MIN" ]; then | |
$pano2vr_sh $OUTPUT/0000.png 0000 min | |
fi | |
# Create artifacts for jenkins | |
if [ "X$WORKSPACE" != "X" ]; then | |
mkdir -p $WORKSPACE/output | |
cp $OUTPUT/* $WORKSPACE/output | |
fi | |
noty "finished" | |
exit 0 |
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