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@y0mbo
Created December 1, 2020 23:01
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Team

  • Product manager -
  • Designer -
  • Developer -
  • Project Sponsor -

Background and problem

How are things currently? What’s the problem or how could things be better? How does this impact the business? Including customer quotes or stories can make the problem easier to feel.

Goals and non-goals

What problem(s) are we solving for and why? What problem(s) are we not solving for and why?

What success looks like

New customers? Increased usage? Decrease in support requests? List your KPI’s here. A faux press release could help illustrate this.

Research

  • What do we already know (analytics, support requests, etc.)?
  • What do we want to find out (data requests, user research)?

Requirements

What must the thing do to meet its goals? Be specific.

Design ideas

How will this thing work? Spell out UX flow, UI states, and edge cases. Include links to designs and prototypes.

Alternatives considered

  • What other ideas have been discussed and why aren’t we pursuing them?

How things could go wrong

  1. What are some extreme edge cases?
  2. Is this accessible and inclusive? (Eg. does this assume a modern device and fast internet connection?)
  3. How could this be abused? (Eg. could someone

How we’ll measure results

What do we need in order to track the success or failure of this thing?

Notable discussions

Meeting notes, critique feedback, noteworthy email or chat discussions. Collect and record notable conversations and decisions that folks may have missed.

(template lovingly borrowed from Ted Goas via https://uxdesign.cc/all-design-projects-should-start-in-a-google-doc-20ad24f75a8c)

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