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SlotGameScript
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
enum State{ | |
Start, | |
Playing, | |
Stay, | |
} | |
public class GameController : MonoBehaviour { | |
public Button[] stopbt; | |
public Button playbt; | |
public GameObject[] reels; | |
ReelController[] rc = new ReelController[3]; | |
int[] lineL,lineC,lineR; | |
int stopline_len = 3; | |
State state = State.Start; | |
// Use this for initialization | |
void Start () { | |
for (int i = 0; i < 3; i++) { | |
rc[i] = reels [i].GetComponent<ReelController> (); | |
} | |
} | |
// Update is called once per frame | |
void Update () { | |
if (stopline_len == 3 && state == State.Playing) { | |
state = State.Stay; | |
Chack (); | |
playbt.interactable = true; | |
} | |
} | |
public void Play(){ //Playボタンを押した時の動作 | |
playbt.interactable = false; | |
stopline_len = 0; | |
state = State.Playing; | |
for (int i = 0; i < 3; i++) { | |
rc [i].Reel_Move (); | |
stopbt [i].interactable = true; | |
} | |
} | |
public void Stopbt_f(int id){ | |
stopbt [id].interactable = false; | |
} | |
public void SetLineL(int[] line){ | |
lineL = new int[3]; | |
lineL = line; | |
stopline_len++; | |
} | |
public void SetLineC(int[] line){ | |
lineC = new int[3]; | |
lineC = line; | |
stopline_len++; | |
} | |
public void SetLineR(int[] line){ | |
lineR = new int[3]; | |
lineR = line; | |
stopline_len++; | |
} | |
public void Chack(){ | |
for(int i = 0;i<3;i++){ | |
if (lineL [i] == lineC [i] &&lineC[i] == lineR[i]) { | |
switch (i) { | |
case 0: | |
Debug.Log ("一番下のラインが揃ったよ。"); | |
break; | |
case 1: | |
Debug.Log ("真ん中のラインが揃ったよ。"); | |
break; | |
case 2: | |
Debug.Log ("一番上のラインが揃ったよ。"); | |
break; | |
default: | |
Debug.Log ("設定ミスでは???"); | |
break; | |
} | |
} | |
} | |
if (lineL [0] == lineC [1] && lineC [1] == lineR [2]) { | |
Debug.Log ("ラインの左下がりが揃ったよ。"); | |
} | |
if (lineL [2] == lineC [1] && lineC [1] == lineR [0]) { | |
Debug.Log ("ラインの右上がりが揃ったよ。"); | |
} | |
} | |
} |
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