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| Shader "Name" { | |
| Properties { | |
| _Name ("display name", Range (min, max)) = number | |
| _Name ("display name", Float) = number | |
| _Name ("display name", Int) = number | |
| _Name ("display name", Color) = (number,number,number,number) | |
| _Name ("display name", Vector) = (number,number,number,number) |
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| using UnityEngine; | |
| /// <summary> | |
| /// Small helper class to convert viewport, screen or world positions to canvas space. | |
| /// Only works with screen space canvases. | |
| /// </summary> | |
| /// <example> | |
| /// <code> | |
| /// objectOnCanvasRectTransform.anchoredPosition = specificCanvas.WorldToCanvasPoint(worldspaceTransform.position); | |
| /// </code> |
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| namespace Vurdalakov | |
| { | |
| using Microsoft.Win32; | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Diagnostics; | |
| using System.Globalization; | |
| using System.Runtime.InteropServices; | |
| public class KeyboardLayout |
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| float map(float value, float min1, float max1, float min2, float max2) { | |
| return min2 + (value - min1) * (max2 - min2) / (max1 - min1); | |
| } |
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| using UnityEngine; | |
| using System; | |
| public class MathParabola | |
| { | |
| public static Vector3 Parabola(Vector3 start, Vector3 end, float height, float t) | |
| { | |
| Func<float, float> f = x => -4 * height * x * x + 4 * height * x; |
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| // When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME! | |
| // However, if you want to author shaders in shading language you can use this teamplate as a base. | |
| // Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader. | |
| // This shader works with URP 7.1.x and above | |
| Shader "Universal Render Pipeline/Custom/Physically Based Example" | |
| { | |
| Properties | |
| { | |
| // Specular vs Metallic workflow | |
| [HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |
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| using System.Collections.Generic; | |
| using System.Diagnostics; | |
| using System.IO; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using Debug = UnityEngine.Debug; | |
| using Object = UnityEngine.Object; | |
| namespace FoundationEditor.Editor.ReferenceFinder | |
| { |
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| // Author: Mathias Soeholm | |
| // Date: 05/10/2016 | |
| // No license, do whatever you want with this script | |
| using UnityEngine; | |
| using UnityEngine.Serialization; | |
| [ExecuteInEditMode] | |
| public class TubeRenderer : MonoBehaviour | |
| { | |
| [SerializeField] Vector3[] _positions; |
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| using UnityEngine; | |
| public class ToastMessage : MonoBehaviour | |
| { | |
| string toastString; | |
| string input; | |
| AndroidJavaObject currentActivity; | |
| AndroidJavaClass UnityPlayer; | |
| AndroidJavaObject context; |