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/* | |
MIT License | |
Copyright (c) 2019 Yoshitaka Kimisaki | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. | |
*/ | |
using System; | |
using System.Collections.Concurrent; | |
using System.Threading; | |
using UniRx; | |
using UniRx.Async; | |
namespace Tonari.Unity | |
{ | |
public class SequentialProcessQueue : IDisposable | |
{ | |
private ReactiveProperty<bool> isProcessing; | |
public IReadOnlyReactiveProperty<bool> IsProcessing => isProcessing; | |
private struct Inner | |
{ | |
public Func<UniTask> Task; | |
public CancellationToken Cancellation; | |
} | |
private ConcurrentQueue<Inner> queue; | |
private Func<UniTask> current; | |
private IDisposable loopSubscription; | |
private IObservable<long> loopDispatcher; | |
private CancellationTokenSource allQueueCancellation; | |
public CancellationToken AllQueueCancellation => allQueueCancellation.Token; | |
private bool isAlreadyDisposed; | |
public SequentialProcessQueue(MainThreadDispatchType mainThreadDispatchType = MainThreadDispatchType.Update) | |
{ | |
isProcessing = new ReactiveProperty<bool>(); | |
queue = new ConcurrentQueue<Inner>(); | |
switch (mainThreadDispatchType) | |
{ | |
case MainThreadDispatchType.EndOfFrame: | |
loopDispatcher = Observable.EveryEndOfFrame(); | |
break; | |
case MainThreadDispatchType.FixedUpdate: | |
loopDispatcher = Observable.EveryFixedUpdate(); | |
break; | |
case MainThreadDispatchType.GameObjectUpdate: | |
loopDispatcher = Observable.EveryGameObjectUpdate(); | |
break; | |
case MainThreadDispatchType.LateUpdate: | |
loopDispatcher = Observable.EveryLateUpdate(); | |
break; | |
case MainThreadDispatchType.Update: | |
default: | |
loopDispatcher = Observable.EveryUpdate(); | |
break; | |
} | |
allQueueCancellation = new CancellationTokenSource(); | |
} | |
public void Dispose() | |
{ | |
if (isAlreadyDisposed) | |
{ | |
return; | |
} | |
isAlreadyDisposed = true; | |
allQueueCancellation.Cancel(); | |
if (isProcessing.Value) | |
{ | |
isProcessing.SetValueAndForceNotify(false); | |
} | |
isProcessing.Dispose(); | |
loopSubscription?.Dispose(); | |
queue = null; | |
} | |
public void ReserveProcess(Func<UniTask> process, CancellationToken cancellation = default) | |
{ | |
if (isAlreadyDisposed) | |
{ | |
throw new OperationCanceledException("UniSequentialQueue is already disposed.", allQueueCancellation.Token); | |
} | |
if (cancellation.IsCancellationRequested) | |
{ | |
throw new OperationCanceledException("Request process is already cancelled;.", cancellation); | |
} | |
queue.Enqueue(new Inner { Task = process, Cancellation = cancellation }); | |
if (loopSubscription == null) | |
{ | |
loopSubscription = loopDispatcher.Subscribe(_ => ProcessFrame()); | |
} | |
} | |
private void ProcessFrame() | |
{ | |
if (isAlreadyDisposed) | |
{ | |
return; | |
} | |
if (current != null) | |
{ | |
return; | |
} | |
Dequeue: | |
if (queue.IsEmpty) | |
{ | |
if (isProcessing.Value) | |
{ | |
isProcessing.SetValueAndForceNotify(false); | |
} | |
return; | |
} | |
if (queue.TryDequeue(out var inner)) | |
{ | |
if (inner.Cancellation.IsCancellationRequested) | |
{ | |
goto Dequeue; // 次のフレームを待たないためにgoto | |
} | |
ProcessInner(inner); | |
} | |
} | |
private void ProcessInner(Inner inner) | |
{ | |
current = inner.Task; | |
if (!isProcessing.Value) | |
{ | |
isProcessing.SetValueAndForceNotify(true); | |
} | |
void @finally() | |
{ | |
if (isAlreadyDisposed || current == null) | |
{ | |
return; | |
} | |
current = null; | |
if (queue.IsEmpty) | |
{ | |
isProcessing.SetValueAndForceNotify(false); | |
} | |
} | |
inner.Task() | |
.ContinueWith(() => @finally()) | |
.Forget(_ => @finally()); | |
} | |
} | |
} |
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