定格 is 信念(末永く使いましょう)。
2024/04/17
H/W | Manufacturer | Spec |
---|---|---|
P/U | MSI | MPG A1000G PCIE5 |
CPU | AMD | Ryzen 9 5900X |
M/B | MSI | B550 GAMING PLUS |
Memory | Panram | Value Series DDR4-2666 32GB CL17 |
/* | |
MIT License | |
Copyright (c) 2019 Yoshitaka Kimisaki | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
using System; | |
using Unity.Collections; | |
namespace Tonari.Text | |
{ | |
public class UnityStringBuilder : IDisposable | |
{ | |
private NativeArray<char> _buffer; | |
private int _bufferLength; | |
private int _position; |
定格 is 信念(末永く使いましょう)。
2024/04/17
H/W | Manufacturer | Spec |
---|---|---|
P/U | MSI | MPG A1000G PCIE5 |
CPU | AMD | Ryzen 9 5900X |
M/B | MSI | B550 GAMING PLUS |
Memory | Panram | Value Series DDR4-2666 32GB CL17 |
using UnityEngine; | |
using UnityEngine.UI; | |
public class FrameDropper : MonoBehaviour | |
{ | |
public float IntervalSpan = 3f; | |
public float DropMinTime = 0.1f; | |
public float DropMaxTime = 0.3f; | |
public Text IntervalRestText; |
#if CSHARP_7_OR_LATER | |
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member | |
using System; | |
using UnityEngine; | |
using UnityEngine.AddressableAssets; | |
using UnityEngine.ResourceManagement; | |
namespace UniRx.Async | |
{ |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
namespace Tonari.Linq | |
{ | |
public static class Enumerable_ShrinkEx | |
{ | |
public static IEnumerable<TSource[]> Shrink<TSource>(this IEnumerable<TSource> source) | |
{ |
using System; | |
using System.Reflection; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
namespace Tonari.Unity | |
{ |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UniRx; | |
namespace Tonari.UniRx | |
{ | |
public class ContinuousObservableQueue<T> | |
{ | |
private Subject<Unit> _onAgitate; |
using System.Collections.Generic; | |
using System.Linq; | |
using Tonari.Text; | |
using UnityEngine; | |
namespace Tonari.UnityEngine | |
{ | |
public abstract class TypedPlayerPrefs<TKey, TValue> | |
{ | |
// TODO: JsonUtilityが配列に対応したら直す |
using System; | |
namespace Tonari.Text | |
{ | |
public static class MiniRegex | |
{ | |
private const char any = '?'; | |
private const char wild = '*'; | |
private const char bracketStart = '['; |