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@yadurajiv
yadurajiv / gist:d88269025a8b4a7d17374b290d4daa82
Created April 18, 2020 11:47
noble connect - mirror - error
Assets\Noble Connect\Mirror\Internal\NobleNetworkLobbyManager.cs(24,20): error CS1061: 'NetworkWriter' does not contain a definition for 'Write' and no accessible extension method 'Write' accepting a first argument of type 'NetworkWriter' could be found (are you missing a using directive or an assembly reference?)
Assets\Noble Connect\Mirror\Internal\NobleNetworkLobbyManager.cs(25,20): error CS1061: 'NetworkWriter' does not contain a definition for 'Write' and no accessible extension method 'Write' accepting a first argument of type 'NetworkWriter' could be found (are you missing a using directive or an assembly reference?)
Assets\Noble Connect\Mirror\Internal\NobleServer.cs(582,27): error CS0117: 'NetworkServer' does not contain a definition for 'SendToClient'
Assets\Noble Connect\Mirror\Internal\NobleServer.cs(605,111): error CS0117: 'NetworkServer' does not contain a definition for 'SpawnWithClientAuthority'
Assets\Noble Connect\Mirror\Internal\NobleServer.cs(606,116): error CS0117: 'NetworkServer' doe
@yadurajiv
yadurajiv / TerrainScript.cs
Created March 27, 2019 18:34
Animated Terrain in Unity using height maps, Perlin Noise and Terrains as seen here - https://www.youtube.com/watch?v=V2zzUbfcnQU
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TerrainScript : MonoBehaviour
{
Terrain terrain;
public int depth = 20;
@yadurajiv
yadurajiv / GetAudioData.cs
Created January 17, 2019 05:46
GetAudioData from microphone and calculate pitch
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
[RequireComponent(typeof(AudioSource))]
public class GetAudioData : MonoBehaviour {
AudioSource _audioSource;
@yadurajiv
yadurajiv / HelloWorldScene.cpp
Last active May 31, 2017 08:19
Strange flicker cocos2d-x - integrated gfx card vs dedicated gfx card - https://www.youtube.com/watch?v=LrOEYtUKeh8 (works fine on the dedicated card)
#include "HelloWorldScene.h"
USING_NS_CC;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
@yadurajiv
yadurajiv / HelloWorldScene.cpp
Last active May 31, 2017 07:04
cocos2d-x full screen jitter test
#include "HelloWorldScene.h"
#include "editor-support/cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace cocostudio::timeline;
Scene* HelloWorld::createScene()
{
https://docs.google.com/document/d/1-pyhkBWWiSY684F0JebMI4QWodLrq50fr6xEx_f3yvM/edit?usp=sharing
@yadurajiv
yadurajiv / मेरे घोड़े को देखो
Created August 6, 2011 14:50
मेरे घोड़े को देखो
मेरे घोड़े को देखो, मेरे घोड़े अद्भुत है
यह एक चाटना दे, मम्म, यह सिर्फ किशमिश की तरह स्वाद
यह अयाल पर स्ट्रोक यह एक विमान में बदल जाता है
और फिर इसे वापस फिर से बदल जाता है जब आप यह Winky पर tug
Eww कि गंदा है!
आपको ऐसा लगता है? खैर, मैं बेहतर दिखाने के लिए जहां नींबू पानी बना है तुम नहीं
मीठा नींबू पानी, मम्म मीठा नींबू पानी
मीठा नींबू पानी, हाँ मिठाई नींबू पानी
मेरे घोड़े पर जाओ, मैं तुम यूनिवर्स दौर लेने के लिए और सभी अन्य स्थानों पर भी हूँ