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MIT Media Lab Research Groups

MIT Affective Computing

Affective Computing | MIT Media Lab

List of Research Projects

  1. AMA : A Tool for Annotation, Monitoring, and Analysis
  2. Analysis of Autonomic Sleep Patterns
  3. Auditory Desensitization Games
  4. Automatic Stress Recognition in Real-Life Settings
  5. Cardiocam
  6. CrowdCounsel
  7. Customized Computer-Mediated Interventions
  8. Emotion and Memory
  9. Emotional-Social Intelligence Toolkit
  10. Evaluation Tool for Recognition of Social-Emotional Expressions from Facial-Head Movements
  11. Exploring Temporal Patterns of Smile
  12. Externalization Toolkit
  13. FaceSense: Affective-Cognitive State Inference from Facial Video
  14. Facial Expression Analysis Over the Web
  15. FEEL: Frequent EDA Event Logger
  16. Frame It
  17. Gesture Guitar
  18. IDA: Inexpensive Networked Digital Stethoscope
  19. Infant Monitoring and Communication
  20. Long-Term Physio and Behavioral Data Analysis
  21. Machine Learning and Pattern Recognition with Multiple Modalities
  22. Measuring Arousal During Therapy for Children WIth Autism and ADHD
  23. Measuring Customer Experiences with Arousal
  24. MIT Mood Meter
  25. Mobile Health Interventions for Drug Addiction and PTSD
  26. Multimodal Computational Behavior Analysis
  27. Sensor-Enabled Measurement of Stereotypy and Arousal in Individuals with Autism
  28. Social + Sleep
  29. StoryScape
  30. The Frustration of Learning Monopoly

Notes

AMA: A Tool for Annotation, Monitoring, and Analysis

High-Low Tech

High-Low Tech

How to engage diverse audiences in creating their own technology by situating computation in new contexts and building tools to democratize engineering.

The High-Low Tech group integrates high a nd low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering. We believe that the future of technology will be largely determined by end-users who will design, build, and hack their own devices, and our goal is to inspire, shape, support, and study these communities. To this end, we explore the intersection of computation, physical materials, manufacturing processes, traditional crafts, and design.

  • ハイテクとローテクをいい感じに
    • material, process, culture
  • 最先端のテクノロジーとエンドユーザの生活との間・結びつく場所を探してる感じ?

Projects

  1. Animated Vines
  2. Circult Sketchbook
  3. Codeable Objects
  4. Computational Textiles Curriculum
  5. DIY Cellphone
  6. Exploring Artisanal Technology
  7. Getting Hands-On with Soft Circults
  8. LllyPad Arduino
  9. LllyPond
  10. LllyTiny
  11. Novel Architecture
  12. Open Source Consumer Electronics
  13. Piezo Powered Tambourine
  14. Programmable Paintings
  15. Self-Folding Origami Paper

Codeable Objects

  • 模様や形状をプログラマブルに生成
  • サイズや模様の太さなど,様々なものがパラメータ化されている
  • 用途や形状に合わせてパラメータを調整することで,素早くデザインすることができる
  • プログラムはGithubで公開されている.https://github.com/pixelmaid/Codeable_Objects
  • もにょもにょ

DIY Cellphone

An exploration into the possibilities for individual construction and customization of the most ubiquitous of electronic devices, the cellphone.

Self-folding Origami Paper

<iframe src="http://player.vimeo.com/video/20683518" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>

A first-step toward origami robotics, I/O paper is a pair of origami papers in which the red (controller) paper senses how it is being folded and the white (output) paper follows

  • 赤い方にはマイクロコントローラと電気回路(曲げセンサか何かが入ってるのかな?)
  • 白い方には形状記憶合金

MIT Lifelong Kindergarten

http://www.media.mit.edu/research/groups/lifelong-kindergarten

http://llk.media.mit.edu/

How to engage people in creative learning experiences.

The Lifelong Kindergarten group is sowing the seeds for a more creative society. We develop new technologies that, in the spirit of the blocks and fingerpaint of kindergarten, engage people in creative learning experiences. Our ultimate goal is a world full of playfully creative people, who are constantly inventing new possibilities for themselves and their communities.

  • Creative Learing ExperienceをEngageするための研究

  • 創造的な学習として,幼稚園での体験を挙げている

    • Lifelong Kindergarten = 一生の幼稚園
    • 幼稚園での創造的な学びが生涯続けられると素晴らしいね
  • 大きなトピックの一つとして,Scratchというコンピュータ言語の開発がある.

  • 学習環境デザイン,上田信行,どんな場があれば,人は夢中になって学ぶのだろうか

Projects

  1. Collab Camp
  2. Color Code
  3. Computer Clubhouse
  4. Computer Clubhouse Village
  5. Drawdio
  6. Learning with Data
  7. MaKey MaKey
  8. MelodyMorph
  9. Re-play
  10. Scratch
  11. Scratch Day
  12. Scratch Ed
  13. ScratchJr
  14. Singing Fingers
  15. Watch Me Move!

Color Code

With Color Code, you can create computer programs that respond to colors of objects in the physical world. You can stack up LEGO bricks to form an obstacle in a video game, integrate a crayon-drawn picture into a virtual story, or use M&Ms to create a musical score.

Drawdio

Drawdio is a pencil that draws music. You can sketch musical instruments on paper and play them with your finger. Touch your drawings to bring them to life—or collaborate through skin-to-skin contact. Drawdio works by creating electrical circuits with graphite and the human body.

MelodyMorph

MelodyMorph is an interface for constructing melodies and making improvised music. It removes a constraint of traditional musical instruments: a fixed mapping between space and pitch. What if you blew up the piano so you could put the keys anywhere you want? With MelodyMorph you can create a customized musical instrument, unique to the piece of music, the player, or the moment.

Scratch

Scratch is a programming language and online community (http://scratch.mit.edu) that makes it easy to create your own interactive stories, games, animations, and simulations—and share your creations online. As young people create and share Scratch projects, they learn to think creatively, reason systematically, and work collaborative, while also learning important mathematical and computational ideas. More than 2 million projects have been shared on the Scratch website. We are currently working on a next generation of Scratch, called Scratch 2.0, to be launched in 2012.

  • Scratchとは,プログラミング言語であり,そのコミュニティ
  • 子供向が創造性や協調作業などを学ぶための教育用プログラミング言語(環境)
    • 中身はSmalltalk
  • 100万人を超える利用者.250万を超えるプロジェクトがshareされている
  • Scratch2.0を2012年に公開予定
  • Scratch | Home | imagine, program, share

Extras

ITによって教育をエンハンスする取り組みはますます盛んになっている.若年や新興国向けが注目. 誰もが自由に教育を受けられるようになる日も近い.

おまけ

ドットインストール

Codecademy

edX

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