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August 29, 2015 14:15
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UniRxほげ
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this.UpdateAsObservable() | |
.TakeUntil(this.UpdateAsObservable().Where(_ => Input.GetMouseButtonUp(0))) | |
.Scan(new List<Vector3>(), (list, _) => | |
{ | |
Debug.Log("Scan"); | |
return list; | |
}) | |
.Where(list => | |
{ | |
Debug.Log("Where"); | |
var current = Camera.main.ScreenToWorldPoint(Input.mousePosition); | |
if (list.Count > 0) | |
{ | |
if (Vector3.Distance(list[list.Count - 1], current) < .1f) | |
{ | |
return false; | |
} | |
} | |
else | |
{ | |
this.startPosition = current; | |
} | |
list.Add(current); | |
return true; | |
}) | |
.Select(list => list[list.Count - 1]) | |
.Subscribe(p => | |
{ | |
this.positions.Enqueue(p); | |
UpdateMeshAndCollider(); | |
Observable.Timer(TimeSpan.FromMilliseconds(2000f)) | |
.Subscribe(_ => | |
{ | |
this.positions.Dequeue(); | |
UpdateMeshAndCollider(); | |
Debug.Log(this); | |
Debug.Log(this.hoge); | |
}); | |
}, | |
() => | |
{ | |
}); |
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var dragStream = this.UpdateAsObservable() | |
.TakeUntil(this.UpdateAsObservable().Select(_ => Input.GetMouseButtonUp(0))) | |
.Select(_ => Camera.main.ScreenToWorldPoint(Input.mousePosition)); | |
dragStream | |
.Zip(dragStream.Skip(1), (prev, current) => Vector3.Distance(prev, current)) | |
.Scan(0f, (acc, distance) => | |
{ | |
return acc += distance; | |
}) | |
.Where(acc => acc >= 100) | |
.Subscribe(acc => | |
{ | |
}); |
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