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@yakimelon
Created November 25, 2018 08:53
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRM;
public class InputListener : MonoBehaviour {
public GameObject LeftHand;
public GameObject Camera;
public GameObject Character;
public bool IsTouchPadClicked;
private readonly CharacterMoveCalculator _characterMoveCalculator = new CharacterMoveCalculator();
void Update () {
// TODO: デバッグ用確認処理
if (Input.GetKeyDown(KeyCode.RightArrow)) {
Camera.transform.rotation *= Quaternion.Euler(0, 30, 0);
Quaternion rotate = Quaternion.Euler(0, 30, 0);
LeftHand.transform.RotateAround(Camera.transform.position, Vector3.up, rotate.y);
}
if (Input.GetKeyDown(KeyCode.LeftArrow)) {
Camera.transform.rotation *= Quaternion.Euler(0, -30, 0);
Quaternion rotate = Quaternion.Euler(0, -30, 0);
LeftHand.transform.RotateAround(Camera.transform.position, Vector3.up, rotate.y);
}
// タッチパッドの左右を押された瞬間に角度変更
if (OVRInput.GetDown(OVRInput.Button.PrimaryTouchpad)) {
IsTouchPadClicked = true;
RotationCharacter();
}
// タッチパッドを上下を押されている間キャラを移動する
if (IsTouchPadClicked) {
MoveCharacter();
Character.GetComponent<Animator>().SetBool("Walking", true);
}
if (OVRInput.GetUp(OVRInput.Button.PrimaryTouchpad)) {
IsTouchPadClicked = false;
Character.GetComponent<Animator>().SetBool("Walking", false);
}
// 表情制御
if (OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger)) {
Character.GetComponent<VRMBlendShapeProxy>().SetValue(BlendShapePreset.Joy, 1);
} else {
Character.GetComponent<VRMBlendShapeProxy>().SetValue(BlendShapePreset.Joy, 0);
}
}
// キャラを移動させる
private void MoveCharacter() {
Vector2 pt = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad);
Vector3 moveVector = _characterMoveCalculator.FetchMoveVector(pt);
Camera.transform.Translate(moveVector);
// TODO: 正しいベクトルに進んでいない -> Cubeが正しい方向を向いていないから
LeftHand.transform.Translate(moveVector);
}
// キャラを回転させる
private void RotationCharacter() {
Vector2 pt = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad);
float angle = _characterMoveCalculator.FetchMoveAngle(pt);
Camera.transform.rotation *= Quaternion.Euler(0, angle, 0);
LeftHand.transform.RotateAround(Camera.transform.position, Vector3.up, angle);
}
}
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