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/* | |
Original Code Credits: Chris DeLeon of HomeTeam GameDev | |
Modified by: Yakko Majuri | |
*/ | |
'use strict' | |
let canvas, ctx; | |
window.onload = function () { | |
canvas = document.getElementById("game-board"); | |
ctx = canvas.getContext("2d"); | |
document.addEventListener("keydown", keyPush); | |
setInterval(game, 1000 / 15); | |
let instructionsBtn = document.getElementById("instructions-btn"); | |
instructionsBtn.addEventListener("click", showInstructions); | |
} | |
let score = 0; | |
let highScore = 0; | |
let px = 10; | |
let py = 10; | |
let gs = 20; | |
let tc = 20; | |
let ax = 15; | |
let ay = 15; | |
let xv = 0; | |
let yv = 0; | |
let trail = []; | |
let tail = 5; | |
let paused = false | |
let pre_pause = [0, 0] | |
function game() { | |
px += xv; | |
py += yv; | |
if (px < 0) { | |
px = tc - 1; | |
} | |
if (px > tc - 1) { | |
px = 0; | |
} | |
if (py < 0) { | |
py = tc - 1; | |
} | |
if (py > tc - 1) { | |
py = 0; | |
} | |
ctx.fillStyle = "black"; | |
ctx.fillRect(0, 0, canvas.width, canvas.height); | |
ctx.fillStyle = "lime"; | |
for (var i = 0; i < trail.length; ++i) { | |
ctx.fillRect(trail[i].x * gs, trail[i].y * gs, gs - 2, gs - 2); | |
if (trail[i].x == px && trail[i].y == py) { | |
tail = 5; | |
score = paused ? score : 0; | |
} | |
} | |
trail.push({ x: px, y: py }); | |
while (trail.length > tail) { | |
trail.shift(); | |
} | |
if (ax == px && ay == py) { | |
++score; | |
++tail; | |
ax = Math.floor(Math.random() * tc); | |
ay = Math.floor(Math.random() * tc); | |
} | |
ctx.fillStyle = "red"; | |
ctx.fillRect(ax * gs, ay * gs, gs - 2, gs - 2); | |
updateScore(score) | |
} | |
function updateScore(newScore) { | |
document.getElementById("score").innerHTML = "Score: " + String(newScore); | |
if (newScore > highScore) { | |
document.getElementById("high-score").innerHTML = "High Score: " + String(newScore); | |
highScore = newScore; | |
} | |
} | |
function keyPush(evt) { | |
if (!paused) { | |
switch (evt.keyCode) { | |
case 37: | |
xv = -1; yv = 0; | |
break; | |
case 38: | |
xv = 0; yv = -1; | |
break; | |
case 39: | |
xv = 1; yv = 0; | |
break; | |
case 40: | |
xv = 0; yv = 1; | |
break; | |
} | |
} | |
if (evt.keyCode === 32) { | |
let temp = [xv, yv]; | |
xv = pre_pause[0]; | |
yv = pre_pause[1]; | |
pre_pause = [...temp]; | |
paused = !paused; | |
} | |
} | |
function showInstructions() { | |
window.alert("Use the arrow keys to move and press spacebar to pause the game."); | |
} |
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