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@yamahigashi
Last active December 10, 2019 13:42
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import maya.api.OpenMaya as om
import maya.api.OpenMayaUI as omui
# マスクの足し算
SLIM_MASK = omui.M3dView.kDisplayTextures | omui.M3dView.kDisplayMeshes | omui.M3dView.kDisplayGrid | omui.M3dView.kDisplayManipulators
# 引き算はこう
SLIM_MASK = omui.M3dView.kDisplayEverything > omui.M3dView.kDisplayGrid
ALL_MASK = omui.M3dView.kDisplayEverything
def hoge(mask):
av = omui.M3dView.active3dView()
for i in range(omui.M3dView.numberOf3dViews()):
av = omui.M3dView.get3dView(i)
av.setObjectDisplay(mask)
av.refresh()
def toggle():
av = omui.M3dView.active3dView()
current = av.objectDisplay()
if SLIM_MASK == current:
hoge(ALL_MASK)
else:
hoge(SLIM_MASK)
toggle()
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