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@yamanyar
Created April 8, 2016 12:11
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_dictionary = new TstDictionary ();
TextAsset text = null;
float t = Time.realtimeSinceStartup;
try {
text = Resources.Load ("z") as TextAsset;
using (var reader = new StringReader (text.text)) {
string key;
while ((key = reader.ReadLine ()) != null) {
key = key.Trim ();
_dictionary.Add (key, null);
}
}
} finally {
if (text != null)
Resources.UnloadAsset (text);
}
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