This gist shows a quick overview of calling Rust in a Swift project, with Swift Package Manager configured.
Let's go ahead and create a folder containing all our sources:
mkdir swift-rs && cd $_
To use:
import ScrollView from 'ScrollView.jsx`;
...
render() {
return (
<ScrollView>
{aListThatScrolls}
</ScrollView>
);
# Hello, and welcome to makefile basics. | |
# | |
# You will learn why `make` is so great, and why, despite its "weird" syntax, | |
# it is actually a highly expressive, efficient, and powerful way to build | |
# programs. | |
# | |
# Once you're done here, go to | |
# http://www.gnu.org/software/make/manual/make.html | |
# to learn SOOOO much more. |
. | |
├── actions | |
├── stores | |
├── views | |
│ ├── Anonymous | |
│ │ ├── __tests__ | |
│ │ ├── views | |
│ │ │ ├── Home | |
│ │ │ │ ├── __tests__ | |
│ │ │ │ └── Handler.js |
# OSX for Hackers (Mavericks/Yosemite) | |
# | |
# Source: https://gist.github.com/brandonb927/3195465 | |
#!/bin/sh | |
# Some things taken from here | |
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx | |
# Ask for the administrator password upfront |
/** @jsx React.DOM */ | |
var Graphic = React.createClass({ | |
componentDidMount: function() { | |
var context = this.getDOMNode().getContext('2d'); | |
this.paint(context); | |
}, | |
componentDidUpdate: function() { |
var EventEmitter = require('events').EventEmitter, | |
_ = require('lodash'); | |
/** | |
* Creates an action functor object | |
*/ | |
exports.createAction = function() { | |
var action = new EventEmitter(), | |
eventLabel = "action", |