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using System; | |
using UnityEngine; | |
public static class Stopwatch | |
{ | |
private static System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch(); | |
public static void Elapsed(Action action) | |
{ | |
Elapsed(action.Method.Name, action); |
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#!/bin/sh | |
#------------------------------------------------------------------------------------------------------ | |
if [ $# -ge 3 ]; then | |
echo "error" | |
exit 1 | |
elif [ $# -eq 0 ]; then | |
echo "error" | |
exit 1 | |
fi | |
#------------------------------------------------------------------------------------------------------ |
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#---------------------------------------------------------------------- | |
# コマンドラインでのipaファイルの作成 | |
#---------------------------------------------------------------------- | |
#------- 証明書インポートととプロビジョニングファイルのコピー -------# | |
# Keychain Location | |
KEYCHAIN_LOCATION=~/Library/Keychains/login.keychain | |
# Mac OSX管理パスワード | |
OSX_ADMIN_PASSWORD=LoginPasswd |
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// | |
// Unity5.3.4p4 | |
// MyBuilder.cs | |
// | |
// Created by yasuaki ohama on 2016/06/05. | |
// http://yasuaki-ohama.com/ | |
// | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; |
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<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>Label</key> | |
<string>homebrew.mxcl.jenkins</string> | |
<key>ProgramArguments</key> | |
<array> | |
<string>/usr/bin/java</string> | |
<string>-Dmail.smtp.starttls.enable=true</string> |
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// | |
// Unity5.2.3p3 | |
// TimeScaleWindow.cs | |
// http://yasuaki-ohama.hatenablog.com/entry/2016/01/14/223207 | |
// | |
// Created by yasuaki ohama on 2016/01/14. | |
// http://yasuaki-ohama.com/ | |
// | |
using UnityEngine; |
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/* | |
PreviewLabs.PlayerPrefs | |
April 1, 2014 version | |
Public Domain | |
To the extent possible under law, PreviewLabs has waived all copyright and related or neighboring rights to this document. This work is published from: Belgium. | |
http://www.previewlabs.com | |
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// | |
// Unity5.2.3p3 | |
// SortComponentsWindow.cs | |
// http://yasuaki-ohama.hatenablog.com/entry/SortComponentsWindow | |
// | |
// Created by yasuaki ohama on 2016/01/11. | |
// http://yasuaki-ohama.com/ | |
// | |
// 機能 | |
// ドラックでコンポーネント入れ替え+更新 |
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using UnityEngine; | |
using UnityEditor; | |
/// <summary> | |
/// スクリプト編集後に通知する | |
/// 実行中の場合は自動で停止する | |
/// </summary> | |
[InitializeOnLoad]//staticコンストラクタを持つクラスに記述するとエディタ起動時に独自のスクリプトを実行できる | |
public static class FinishCompiling | |
{ |
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