Created
February 12, 2014 16:56
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In-class example of if/else, mouse/key events, and functions.
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// Yong Bakos | |
// Breakout! | |
boolean displayStartScreen = true; | |
final int BALL_SIZE = 20; | |
final int BALL_SPEED = 4; | |
int ballX; | |
int ballY; | |
int ballXDirection = 1; | |
int ballYDirection = 1; | |
final int PADDLE_HEIGHT = 20; | |
final int PADDLE_WIDTH = 100; | |
int paddleX; | |
int paddleY; | |
void setup() { | |
size(400, 400); | |
ballX = width * 0.25; | |
ballY = height * 0.4; | |
paddleX = width / 2; | |
paddleY = height - 50; | |
} | |
void draw() { | |
if (displayStartScreen) { | |
background(100, 100, 100); | |
textSize(50); | |
textAlign(CENTER); | |
text("BREAKOUT!", width / 2, height / 2); | |
textSize(10); | |
text("Click to begin.", width / 2, height / 2 + 100); | |
} else { | |
background(0); | |
// Ball stuff | |
ellipse(ballX, ballY, BALL_SIZE, BALL_SIZE); | |
ballX = ballX + (ballXDirection * BALL_SPEED); | |
ballY = ballY + (ballYDirection * BALL_SPEED); | |
if (ballX >= width || ballX <= 0) { | |
ballXDirection = ballXDirection * -1; | |
} | |
if (ballY >= height || ballY <= 0) { | |
ballYDirection = ballYDirection * -1; | |
} | |
// Paddle stuff | |
rectMode(CENTER); | |
rect(paddleX, paddleY, PADDLE_WIDTH, PADDLE_HEIGHT); | |
// TODO: move the paddle | |
// TODO: handle bouncing | |
// TODO: draw bricks | |
} | |
} | |
void mousePressed() { | |
displayStartScreen = false; | |
} |
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