- too complex
- too many panes (help, output, turtle)
- too many menu options
- instruction texts are too long
- not all actions have effects / rewards
- too many shortcuts
- why is this the first real option in menu?
- no back button
- not integrated in overall environment
- too big a leap in complexity from hackety hack
- different set of commands than turtle
- commands / instructions too abstract for beginners
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| | INPUT (PROMPT) | | ALL OUTPUT (NO PANES) | |
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| | | | - help, turtle,instructions | |
| | | | - turtle always on screen | |
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| ================================== =================================|
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-
almost a traditional terminal with one crucial difference: input and output have separate windows
- makes it easier for the user to follow
- provides more space for input/output history
-
integrate all menu options in one interactive environment
-
Introduce a reward system (badges, stickers, etc) to replace the current linear trajectories
-
turtle is always present on output screen (on top op everything else)
-
make keyboard suggestions a command
- same for save / open / clear /run
-
turtle is always present on output screen (on top op everything else)
-
make transitions between elements (hackety hack, ruby warrior, cosu and robots) more continuous
-
sphero and turtle should use same set of commands
- abstract sphero instructions even more!